D8
00:31:49
Régions ravagées de l'Oublié
n°995frThe city is in total chaos!
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Constructions sites

blueprints of worksites

Constructions sites

  • Damaged
  • Completed
  • Available
  • Unavailable
Wall Upgrade v1 30 29 0/156/5
Great Pit 10 76
Barbed Wire 10 19 6/2
Wall Upgrade v2 50 38 5/31/91/6
Metal Patches 25 38 1/11/3
Old-school traps 35 48 0/10
Wooden Fencing 30 48 1/5
Vaporiser 48 5/26/107/11/2
Armour Plating 25 29 0/10
Armour Plating v2 25 29 6/10
Armour Plating v3 40 38 0/106/10
Plywood 25 29 0/56/5
Battlements 19 0/66/25/1
Pump 5 24 6/87/1
Water Purifier 72 5/10/56/67/3
Drilling Rig 40 57 1/71/2
Hydraulic Network 15 38 5/36/57/21/5
Butcher 38 0/96/4
Cremato-Cue 43 1/81/1
Workshop 25 0/106/8
Defensive Focus 48 5/41/81/8
Cannon Mounds 29 48 0/11/71/1
War Mill 10 15 1/21/1
Factory -1 38 1/51/50/1
Screaming Saws 45 62 5/36/53/31/2
Building Registry -1 15 0/1
Gallows 13 1/10/1
Small Café -1 6 38/10/20/1
Watchtower 12 0/36/2
Emergency Supplies 38 0/56/7
Guard Tower 14 23 5/11/11/101/2
Foundations 29 0/106/8
The Big Rebuild 295 285 0/206/200/51/101/10
False Town 400 380 5/150/206/201/201/20
Scarecrows 25 34 0/103/2
Garbage Dump -5 67 0/51/151/15
Meat Locker 38 5/26/80/11/1
Lighthouse 29 1/21/51/5
Bonfire 30 15 15/10/5
Labyrinth 146 190 5/20/206/100/4
Firework Foray 100 86 0/10/10/2
Altar 23 0/11/31/2
Portal Lock 16 6/2
Automatic Piston Lock 30 23 5/20/107/11/3
Reinforced Gates 20 34 0/3
Ventilation System 20 23 5/16/8
Hammam 28 19 0/21/2
Rare resources 5/1100/477/247/161/250/5
  • Damaged
  • Completed
  • Available
  • Unavailable

evolutions

Pump +5 +20 +20 +30 +30 +40 +25/145
Great Pit +10 +13 +21 +32 +33 +51 +0/160
Defensive Focus +0 +0 +0 +0 +0 +0 +1/4
Workshop -0% -5% -5% -5% -5% -5% -5/25%
Watchtower 0 3 6 10 10 10
Evolutive Wall +55 +30 +35 +50 +65 +80 +0/315
Searchtower +0% +12% +12% +12% +12% +12% +25/85%
Water Turrets +70 +56 +56 +56 +56 +56 +0/350
Architect’s Study +1 +4 +2, +2, (+1) +2, +2, (+1)
Defensive Thinktank +24 +4 +4 +0/33
Public lights
  • Endommagée
  • Terminée
  • Available
  • Unavailable
  • Not unlocked
  • Not unlocked (blueprint)