Bank
- Resources (18)
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- Armoury (7)
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- Containers and boxes (3)
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- Defences (2)
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- Food (11)
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- Furniture (9)
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- Pharmacy (5)
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- Miscellaneous (12)
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Rotting Log (ID:139)
A decent-sized log covered in sticky mushrooms. It's no good for anything until it is cut properly in town...
Transformable object
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Wrought Iron (ID:50)
Wrought Iron... It's bloody heavy, but it's always useful ! Note: Wrought Iron is used for the construction of buildings in the town (deposit it in the Bank).
Resource
Transformable object
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Twisted Plank (ID:49)
It's a plank of wood which is soaking wet but still more or less solid... Note: The wood is used for the construction of buildings in the town (deposit it in the Bank).
Resource
Transformable object
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Scrap Metal (ID:138)
Rusty scraps of metal, wire mesh and screws... Nothing immediately useful, but if you take it back to the town maybe it can be recycled.
Transformable object
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Broken Electronic Device (ID:142)
An old, unidentifiable household appliance. Maybe if you dismantle it you can find something useful?
Transformable object
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Handful of nuts and bolts (ID:35)
Some are rusty, some are covered in a greenish scum, but at least they're all still good for their intended purpose. More or less.
Resource
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Laser Diode (ID:284)
An electronic component from a revolutionary time. It looks like it's in good order, even if you can't see though it personally.
Resource
Object to assemble
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Wire Reel (ID:279)
Make sure you don't get tangled up in this, we'd hate to have to cut off your fingers to set you free.
Resource
Object to assemble
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Mechanism (ID:145)
This mechanism looks like it is a part of something much larger, like a machine or some kind of vehicle... It's pretty much useless on its own.
Transformable object
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Convex Lens (ID:281)
This almoust flawless lens is just waiting for your ingenuity to find a use for it.
Resource
Object to assemble
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Copper Pipe (ID:67)
A rather dirty copper pipe which doesn't seem to have any obvious application...
Resource
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Metal Support (ID:137)
Rudimentary crucible steel scaffolding made from the carburization of wrought iron.
Heavy object
Resource
Transformable object
Transform :
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Bag of Damp Grass (ID:296)
Although it appears to be nothing but hay in the making, there must be another use for this herb apart from very disappointed cigarettes.
Resource
Object to assemble
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Compact detonator (ID:111)
A compact tool which can detonate a small explosive charge.
Resource
Object to assemble
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Patchwork Beam (ID:136)
A relatively solid beam made from an assortment of scrap wood.
Heavy object
Resource
Transformable object
Transform :
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Plastic Bag (ID:60)
An old plastic bag from the supermarket which can be transformed into a formidable weapon if you fill it with water...
Object to assemble
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Water Pistol (empty) (ID:92)
A water pistol is really effective against zombies! Unless it's empty, like this one...
Object to assemble
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Battery Launcher 1-ITF (empty) (ID:98)
A little creative recycling of the resources at hand enables the Battery Launcher 1-ITF to use batteries as piercing projectiles.
Object to assemble
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Can Opener (ID:20)
Very appropriately named, it is ideal for opening cans. Unfortunately it is a bit too small to properly open up your hominoid chums in the desert.
Guard weapon (+5 pts)
Weapon (0-1
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Breakable object
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Rusty Chain (ID:170)
This old iron chain is completely twisted, so is not of much use... I suppose you could strangle someone with it though.
Staff (ID:13)
A big pointy stick. Pointy enough to skewer something, but it's fragile... Just pray it holds up!
Guard weapon (+5 pts)
Weapon (0-1
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Open :
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Screwdriver (ID:12)
Bizarrely enough, the screwdriver was invented to screw and unscrew screws. However, it also allows you to open cans and put certain objects back together. As a last resort, plant in someone's skull: it might just save your life...
Guard weapon (+5 pts)
Weapon (0-1
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Breakable object
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Metal Chest (ID:71)
An old rusty metal chest that is covered in dents. Who knows what could be inside?
Heavy object
Guard weapon (+8 pts)
Object to open
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Manbag (ID:21)
It's not a handbag, purse or murse! An incredibly practical invention which allows you to carry more essentials: chemical, biological, nuclear... you get the picture. It's very manly.
Toolbox (ID:73)
This old wooden toolbox must contain some useful bits and pieces...
Heavy object
Guard weapon (+5 pts)
Object to open
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Trestle (ID:146)
A pretty solid trestle which can be used to improve your home defences or those of the town.
Doggy Bag (ID:118)
An old, greasy paper bag which must contain something to eat... It does smell horrific though...
Object to open
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Water Ration (ID:1)
Drinking your water ration will quench your thirst when you're in the World Beyond. This will refresh you, and more importantly, your action points once per day.
Resource
Source of AP (+6 pts)
Water
Poisonable object
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Can (ID:3)
There is a picture on the can of a very appetising plate of beans ! Now you just need to find something to open it with...
Object to open
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Tasty-looking Steak (ID:44)
It's a bit rubbery, and smells a bit fishy... You ask yourself what kind of meat it could be, but decide that it's got to be full of vitamins (and nothing else, you hope).
Guard weapon (+4 pts)
Source of AP (+7 pts)
Food
Provoque :
Sandy Pretzel (ID:269)
A tasty and edible snack... even after hanging around the ground for months. It tastes as if it was soaked in petrol (unfortunately too little to be used for the tank to the southwest of the city...) Beyond making you full, it can also amuse: it strongly reminds you of the hat of Princess Beatrice's wedding.
Source of AP (+6 pts)
Food
Cookable object
Provoque :
Open Can (ID:4)
You close your eyes, open your mouth wide and swallow the lot. You feel infinitely better now.
Guard weapon (+2 pts)
Source of AP (+6 pts)
Food
Cookable object
Poisonable object
Poisons with :
Provoque :
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Rancid Jaffa Cakes (ID:122)
They're dry and even look stale. You'd give anything to get rid of the taste now...
Source of AP (+6 pts)
Food
Cookable object
Provoque :
Dried Chewing Gum (ID:121)
A fistful of dried chewing gum. Theoretically, this should be chewed, but not swallowed. However, in this hole, you're in no position to be picky!
Source of AP (+6 pts)
Food
Cookable object
Provoque :
Packet of Soft Crisps (ID:119)
The crisps are soft and taste like dry paper, but let's not be fussy... a meal is a meal.
Source of AP (+6 pts)
Food
Cookable object
Provoque :
Mouldy Ham Sandwich (ID:126)
Part of a sandwich which tastes nothing like you had expected, or hoped...
Source of AP (+6 pts)
Food
Cookable object
Provoque :
Mouldy Neapolitan (ID:120)
A chocolate and vanilla cake wrapped in plastic. If you shake the packet, it seems like something has liquified inside...
Source of AP (+6 pts)
Food
Cookable object
Provoque :
Old Washing Machine (ID:161)
An old machine for washing dirty linen and clothing. An artefact from days gone by when civilisations considered cleanliness to be next to godliness (of paramount importance). Nowadays that just seems ridiculous...
Chuck Figurine (ID:294)
The spirit of Chuck resides in this figurine. Nothing can happen to it, and it will still be here long after your death, still unafraid of the zombie horde.
Home decoration
Decorative object (+15 pts)
Object to assemble
To assemble :
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Wad of Cash (ID:155)
A wad of dyed paper and some copper disks that formerly served as a currency of sorts. It may feel good to have America's deficit in your sky rocket but anything you can't eat or shoot up is pretty much worthless now...
Fat Cat (ID:40)
He's really cute, makes your house more homely and can just about fight a zombie. And if you get really hungry...
Boxes (ID:174)
Some cardboard boxes previously from domestic appliances. Even if they're partially rotten and clearly smell of mould, they can still be used in your home... as furniture.
Padlock and Chain (ID:30)
A solid padlock and chain should secure the door... Now you just need to worry about the walls...
Carcinogenic Oven (ID:162)
Legends state that microwave technology was one of the reasons for the decline of civilisation. Some also say that the existence of zombies isn't unrelated.
Furious Kitten (partially digested) (ID:282)
A kitten which surely belonged a now-dead citizen. It seems pretty aggravated, maybe you shouldn't annoy it any more.
Guard weapon (+18 pts)
Home decoration
Weapon (?
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Animal
Decorative object (+1 pt)
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Pharmaceutical Products (ID:76)
A small flask and some mysterious items wrapped in plastic. No idea what they could be for though... Maybe if you mix them with something else...
Resource
Object to assemble
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Bandage (ID:54)
It smells awful, and it has traces of mould on it, but you're in no position to be fussy. This bandage can be used to dress a wound.
Healing object
Cure :
Provoque :
Valium Shot (ID:23)
Relax, no big deal... this won't be the last one you'll take.
Drug
Healing object
Cure :
Provoque :
Hydratone 100mg (ID:84)
Hydratone is pretty useful, it's a tablet which, a few minutes after ingestion, quenches your thirst. However, it does NOT relieve tiredness, and it does NOT restore action points.
Drug
Healing object
Cure :
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Provoque :
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Water Purifying Tablets (ID:148)
When added to water, these disinfectant capsules make water safe to drink. These were previously used for cleaning toilets. You start to imagine how the water is going to taste afterwards... (NOTE: The yield of this product is much lower than that of the Industrial Purifier).
Resource
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Box of Matches (ID:22)
As the saying goes: Fire is a good servant but a bad master. Easy Baby - You're almost a fire hazard!
Resource
Object to assemble
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Worn Leather Bag (ID:248)
This small leather bag would appear to contain documents of some sort. You pray harder than you've ever prayed before that it contains some adult literature... or the blueprints for a new, all-powerful building, and not a faded facsimile of the shipping forecast...
Object to open
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Full Jerrycan (ID:48)
The Jerrycan holds multiple rations of unpurified water. To make the water drinkable, the town must have a building which can carry out water filtration.
Object to assemble
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Flash Powder (ID:150)
This firework powder makes a good distraction if it's used correctly...
Object to assemble
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« Pine Fresh » Smoke Bomb (ID:237)
A very popular model among smoke-bomb fans, this one smells of pine trees. Please note: this object deletes all entries in the register from the last 3 minutes. It also conceals your next movements for one minute after use. WARNING: use this object AFTER having carried out the actions you wish to conceal...
Stinking Pig (ID:37)
Great! Where is the nearest butcher ? Or, how about rolling it at a zombie...
Heavy object
Guard weapon (+25 pts)
Resource
Weapon (1
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Animal
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Festering Flesh (ID:231)
This disgusting lump of flesh must have been torn off another citizen and left with the worms for a while. The odious stench could probably even cover your own atrocious body odour! This item will significantly increase your chances of surviving a little camping trip (you must be carrying the item to benefit from the bonus).
Radio Cassette Player (no battery) (ID:85)
An old transistor radio with a Belle and Sebastian cassette stuck in it. The radio itself is useless as it doesn't pick anything up these days... It's always better to be able to listen to some good music at home than to listen to your neighbours screams as they are devoured by zombies. You just need to find a battery for it...
Object to assemble
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Flatpacked Furniture (ID:143)
A piece of furniture, as yet unassembled, which could well be anything...
Heavy object
Guard weapon (+15 pts)
Transformable object
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Ness-Quick Weedkiller (ID:116)
The label on this bag of weedkiller implies that it is also edible when added to milk. What are you worried about ?
Sheet Metal (parts) (ID:77)
These pieces of sheet metal are perfect for protecting your home... if you assemble them correctly.
Heavy object
Transformable object
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Pocket Vibrator (incomplete) (ID:133)
It vibrates, tickles and titillates you and even makes you forget all your worries for a short while. (Requires 1 battery).
Object to assemble
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