Bank
- Resources (13)
75
30
6
5
3
3
2
2
2
1
1
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1
- Armoury (13)
9
6
4
3
2
2
2
2
1
1
1
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1
- Containers and boxes (1)
8
- Defences (2)
2
1
- Food (7)
32
12
12
9
4
3
1
- Furniture (10)
8
7
5
1
1
1
1
1
1
1
- Pharmacy (3)
2
2
1
- Miscellaneous (14)
10
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Rotting Log (ID:139)
A decent-sized log covered in sticky mushrooms. It's no good for anything until it is cut properly in town...
Transformable object
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Scrap Metal (ID:138)
Rusty scraps of metal, wire mesh and screws... Nothing immediately useful, but if you take it back to the town maybe it can be recycled.
Transformable object
Transform :
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Copper Pipe (ID:67)
A rather dirty copper pipe which doesn't seem to have any obvious application...
Resource
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Electronic component (ID:82)
An old circuit board probably from a radio or some other electronic gadget.
Resource
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Empty Oil Can (ID:280)
From time to time we find empty oil cans in the desert, often accompanied by a corpse. When will citizens learn that motor oil is undrinkable...
Resource
Object to assemble
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Twisted Plank (ID:49)
It's a plank of wood which is soaking wet but still more or less solid... Note: The wood is used for the construction of buildings in the town (deposit it in the Bank).
Resource
Transformable object
Transform :
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Laser Diode (ID:284)
An electronic component from a revolutionary time. It looks like it's in good order, even if you can't see though it personally.
Resource
Object to assemble
To assemble :
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Wrought Iron (ID:50)
Wrought Iron... It's bloody heavy, but it's always useful ! Note: Wrought Iron is used for the construction of buildings in the town (deposit it in the Bank).
Resource
Transformable object
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Broken Staff (ID:333)
Half a staff. Too short to be a really effective weapon, but not entirely useless...
Object to assemble
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Handful of nuts and bolts (ID:35)
Some are rusty, some are covered in a greenish scum, but at least they're all still good for their intended purpose. More or less.
Resource
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Bag of Damp Grass (ID:296)
Although it appears to be nothing but hay in the making, there must be another use for this herb apart from very disappointed cigarettes.
Resource
Object to assemble
To assemble :
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Can Opener (ID:20)
Very appropriately named, it is ideal for opening cans. Unfortunately it is a bit too small to properly open up your hominoid chums in the desert.
Guard weapon (+5 pts)
Weapon (0-1
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Breakable object
Open :
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Staff (ID:13)
A big pointy stick. Pointy enough to skewer something, but it's fragile... Just pray it holds up!
Guard weapon (+5 pts)
Weapon (0-1
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Open :
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Water Pistol (empty) (ID:92)
A water pistol is really effective against zombies! Unless it's empty, like this one...
Object to assemble
To assemble :
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Exploding Water Bomb (ID:61)
A plastic bag, some explosives, and some water. It's home-made, but it's an enormously powerful weapon of mass destruction to throw into a zombie horde... Guaranteed carnage.
Battery Launcher 1-ITF (empty) (ID:98)
A little creative recycling of the resources at hand enables the Battery Launcher 1-ITF to use batteries as piercing projectiles.
Object to assemble
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Broken Human Bone (ID:135)
A dried bone (a tibia by the looks of it) which it seems that someone has been chewing recently... it should still be useful.
Guard weapon (+5 pts)
Weapon (0-1
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Breakable object
Broken ...
Repairs with :
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Use with :
Open :
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Water Pistol (3 shots) (ID:179)
The water pistol... When all is said and done, the desert is really just a huge sandpit... Please note: This toy only works with fresh water (eg. from a flask).
Serrated Knife (ID:14)
Skinner, Buck, Bowie... Whatever, they all cut.
Guard weapon (+10 pts)
Weapon (1+
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Breakable object
Broken ...
Repairs with :
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Open :
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Battery Launcher Mk. II (empty) (ID:186)
This upgraded version of the Battery Launcher 1-ITF features a PDTT Mark II Calibrator. By precisely regulating the firepower, this feature sometimes allows batteries which have already been fired to be recovered.
Object to assemble
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Plastic Bag (ID:60)
An old plastic bag from the supermarket which can be transformed into a formidable weapon if you fill it with water...
Object to assemble
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Taser (incomplete) (ID:99)
A handheld gadget which delivers a frightful electric shock into the victim's body. Not so effective when you consider that zombies don't feel pain... However, you can always hope to take out a limb or a vital organ.
Object to assemble
To assemble :
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Screwdriver (ID:12)
Bizarrely enough, the screwdriver was invented to screw and unscrew screws. However, it also allows you to open cans and put certain objects back together. As a last resort, plant in someone's skull: it might just save your life...
Guard weapon (+5 pts)
Weapon (0-1
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Breakable object
Open :
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Manbag (ID:21)
It's not a handbag, purse or murse! An incredibly practical invention which allows you to carry more essentials: chemical, biological, nuclear... you get the picture. It's very manly.
Unshaped Concrete Blocks (ID:113)
These don't look anything like bricks, but they are made of reinforced concrete, and can be used to improve defences... Worst-case scenario, lob them at some zombies – it'll be like the Tiananmen Square demonstrations. With less tanks. And zombies.
Trestle (ID:146)
A pretty solid trestle which can be used to improve your home defences or those of the town.
Human Flesh (ID:59)
Erm... It's probably best to forget you ate this and move on...
Guard weapon (+15 pts)
Resource
Source of AP (+6 pts)
Food
Cookable object
Provoque :
Peut provoquer :
Can (ID:3)
There is a picture on the can of a very appetising plate of beans ! Now you just need to find something to open it with...
Object to open
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Unspecified Meat (ID:45)
You are fairly sure that this wet, sticky thing can be eaten. Either way, it doesn't smell too bad and it's not moving.
Doggy Bag (ID:118)
An old, greasy paper bag which must contain something to eat... It does smell horrific though...
Object to open
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Purified Stagnant Water (ID:221)
A metal coil allows small amounts of water to be condensed and collected from water vapor in the air. It's a very small amount actually, but it's better than nothing.
Source of AP (+6 pts)
Water
Provoque :
Water Ration (ID:1)
Drinking your water ration will quench your thirst when you're in the World Beyond. This will refresh you, and more importantly, your action points once per day.
Resource
Source of AP (+6 pts)
Water
Poisonable object
Poisons with :
Provoque :
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Fleshroom Puree (ID:219)
Oh my god this smells vile! It's made from "fleshroom berries" which grow on corpses. If you're not worried about dying from a virulent infection, it just might stop you being hungry... maybe permanently.
Source of AP (+6 pts)
Food
Cookable object
Poisonable object
Poisons with :
Provoque :
Peut provoquer :
Padlock and Chain (ID:30)
A solid padlock and chain should secure the door... Now you just need to worry about the walls...
Ektorp-Gluten Chair (ID:108)
A fairly normal chair, with a particularly brutal sounding Swedish name. You could hit people with it, but it works far better for the task it was designed for. Send it home Happy... send it home.
Hastily-built Desk (ID:273)
This rickety desk was clearly built in a rush. Dropped from the top of the ramparts, however, it could prove most useful by crushing some zombies.
Britney Spears CD (ID:303)
Despite an innocuous appearance, leading you to believe this is music for little girls, this is a serious defensive measure. As soon as the first waves from disk emanate from a HIFI, no normal person will be able to approach your home. That said, if our zombies were normal, MyHordes would be available on Facebook, so don't put all your faith in it...
Home decoration
Decorative object (+3 pts)
Object to assemble
To assemble :
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Empty Vending Machine (ID:274)
This vending machine has been of no use since the pillaging started, it can become very useful very quickly should you decide to toss it off the top of the ramparts.
Makeshift Guitar (ID:285)
Once great for seducing the ladies while sitting in front of the campfire, they remain really popular despite the asexualization of the townsfolk. Far from a custom Les Paul '58 it may be, but it still brings joy and hope to the town. Who doesn't enjoy a sing-a-long?
Bedside Lamp (ID:27)
It's a nice bedside lamp, but it won't work without a new battery...
Guard weapon (+5 pts)
Home decoration
Decorative object (+1 pt)
Object to assemble
To assemble :
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Revolver (unloaded) (ID:109)
A handgun: A model P-22, reknowned[sic] for its reliability and precision. It's totally worthless without bullets though...
Old Washing Machine (ID:161)
An old machine for washing dirty linen and clothing. An artefact from days gone by when civilisations considered cleanliness to be next to godliness (of paramount importance). Nowadays that just seems ridiculous...
Cyanide (ID:87)
When everything has gone to hell, take a small cyanide capsule, a large glass of water, and just wait for all to go away with a peaceful smile.
Water Purifying Tablets (ID:148)
When added to water, these disinfectant capsules make water safe to drink. These were previously used for cleaning toilets. You start to imagine how the water is going to taste afterwards... (NOTE: The yield of this product is much lower than that of the Industrial Purifier).
Resource
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Thick Solution (ID:218)
This flask contains an oily liquid with incredible colours. Maybe if it is combined with something else, you can make something useful?
Shunned item
Object to assemble
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Grisly Bomb (ID:217)
The best thing about this deformed lump of flesh is that the stench of decay hits you from ten metres away. Ideal for distracting zombies while you get the hell outta there!
Radio Cassette Player (no battery) (ID:85)
An old transistor radio with a Belle and Sebastian cassette stuck in it. The radio itself is useless as it doesn't pick anything up these days... It's always better to be able to listen to some good music at home than to listen to your neighbours screams as they are devoured by zombies. You just need to find a battery for it...
Object to assemble
To assemble :
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« Pine Fresh » Smoke Bomb (ID:237)
A very popular model among smoke-bomb fans, this one smells of pine trees. Please note: this object deletes all entries in the register from the last 3 minutes. It also conceals your next movements for one minute after use. WARNING: use this object AFTER having carried out the actions you wish to conceal...
Flash Grenade (ID:151)
This homemade grenade will distract nearby zombies and make them concentrate on something other than your oh-so-tasty flesh... giving you precious seconds to do your thing... running away probably.
Ness-Quick Weedkiller (ID:116)
The label on this bag of weedkiller implies that it is also edible when added to milk. What are you worried about ?
EMS System (incomplete) (ID:100)
The military version of a gadget which builds muscle through bursts of electrical stimulation. It relieves tiredness and restores your action points, but causes massive trauma (even causing death in agonising pain).
Object to assemble
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Repair Kit (damaged) (ID:90)
This repair kit is damaged, it needs to be patched up in the workshop before it can be used again.
Transformable object
Transform :
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Pocket Vibrator (incomplete) (ID:133)
It vibrates, tickles and titillates you and even makes you forget all your worries for a short while. (Requires 1 battery).
Object to assemble
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Box of Matches (ID:22)
As the saying goes: Fire is a good servant but a bad master. Easy Baby - You're almost a fire hazard!
Resource
Object to assemble
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Sticky Pastry Ball (ID:215)
A cake made from "Fleshrooms", a berry which basically grows on corpses...
Shunned item
Object to assemble
To assemble :
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Incomplete Cafetière (ID:81)
This cafetiere could be of great use to you, but unfortunately it has been dismantled...
Heavy object
Object to assemble
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Incomplete Deck of Cards (ID:130)
What should be a 54 card deck is, well, not. The missing cards don't stop you playing with them though, because every moment of enjoyment is to be treasured in this hellhole... Go big or go broke !
Guard weapon (-10 pt)
Source of AP (+0, 1 pt)
Peut provoquer :
Hacksaw (ID:140)
Most of the teeth on this saw are bent, but it still does a decent job of cutting things up (the saw reduces the number of action points needed for any task at the workshop by 1 point. The saw must be carried in your backpack.)