Bank
- Resources (18)
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- Armoury (16)
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- Containers and boxes (2)
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- Defences (6)
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- Food (6)
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- Furniture (10)
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- Pharmacy (2)
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- Miscellaneous (24)
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Patchwork Beam (ID:136)
A relatively solid beam made from an assortment of scrap wood.
Heavy object
Resource
Transformable object
Transform :
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Metal Support (ID:137)
Rudimentary crucible steel scaffolding made from the carburization of wrought iron.
Heavy object
Resource
Transformable object
Transform :
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Rotting Log (ID:139)
A decent-sized log covered in sticky mushrooms. It's no good for anything until it is cut properly in town...
Transformable object
Transform :
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Use with :
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Copper Pipe (ID:67)
A rather dirty copper pipe which doesn't seem to have any obvious application...
Resource
Use with :
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Scrap Metal (ID:138)
Rusty scraps of metal, wire mesh and screws... Nothing immediately useful, but if you take it back to the town maybe it can be recycled.
Transformable object
Transform :
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Handful of nuts and bolts (ID:35)
Some are rusty, some are covered in a greenish scum, but at least they're all still good for their intended purpose. More or less.
Resource
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Empty Oil Can (ID:280)
From time to time we find empty oil cans in the desert, often accompanied by a corpse. When will citizens learn that motor oil is undrinkable...
Resource
Object to assemble
To assemble :
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Compact detonator (ID:111)
A compact tool which can detonate a small explosive charge.
Resource
Object to assemble
To assemble :
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Use with :
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Bag of Damp Grass (ID:296)
Although it appears to be nothing but hay in the making, there must be another use for this herb apart from very disappointed cigarettes.
Resource
Object to assemble
To assemble :
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Broken Staff (ID:333)
Half a staff. Too short to be a really effective weapon, but not entirely useless...
Object to assemble
To assemble :
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Electronic component (ID:82)
An old circuit board probably from a radio or some other electronic gadget.
Resource
Use with :
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Wrought Iron (ID:50)
Wrought Iron... It's bloody heavy, but it's always useful ! Note: Wrought Iron is used for the construction of buildings in the town (deposit it in the Bank).
Resource
Transformable object
Transform :
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Twisted Plank (ID:49)
It's a plank of wood which is soaking wet but still more or less solid... Note: The wood is used for the construction of buildings in the town (deposit it in the Bank).
Resource
Transformable object
Transform :
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Wire Reel (ID:279)
Make sure you don't get tangled up in this, we'd hate to have to cut off your fingers to set you free.
Resource
Object to assemble
To assemble :
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Laser Diode (ID:284)
An electronic component from a revolutionary time. It looks like it's in good order, even if you can't see though it personally.
Resource
Object to assemble
To assemble :
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Devastator (empty) (ID:102)
The military version of the Battery Launcher 1-ITF. It's massively powerful piston can launch a battery at a phenomenal speed and allow it to pierce pretty much anything. In short, this thing will make a hole the size of a fist in 2 zombies, if they're lined up right...
Object to assemble
To assemble :
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Battery Launcher 1-ITF (empty) (ID:98)
A little creative recycling of the resources at hand enables the Battery Launcher 1-ITF to use batteries as piercing projectiles.
Object to assemble
To assemble :
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Pathetic Penknife (ID:16)
Penknife [n.m.] : A small pocket knife with a blade that can be hidden for safety purposes. If you're the one carrying it, you should do likewise...
Guard weapon (+6 pts)
Weapon (0-1
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Breakable object
Broken ...
Repairs with :
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Use with :
Open :
Broken Human Bone (ID:135)
A dried bone (a tibia by the looks of it) which it seems that someone has been chewing recently... it should still be useful.
Guard weapon (+6 pts)
Weapon (0-1
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Breakable object
Broken ...
Repairs with :
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Use with :
Open :
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Water Pistol (empty) (ID:92)
A water pistol is really effective against zombies! Unless it's empty, like this one...
Object to assemble
To assemble :
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Plastic Bag (ID:60)
An old plastic bag from the supermarket which can be transformed into a formidable weapon if you fill it with water...
Object to assemble
To assemble :
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Use with :
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Serrated Knife (ID:14)
Skinner, Buck, Bowie... Whatever, they all cut.
Guard weapon (+12 pts)
Weapon (1+
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Breakable object
Broken ...
Repairs with :
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Open :
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Box Cutter (ID:18)
This small knife with a retractable blade is available in a very fetching candy-floss pink colour, which goes surpisingly well with the colour of the entrails of your living-dead friends. If it gets that far...
Guard weapon (+8 pts)
Weapon (0-1
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Breakable object
Broken ...
Repairs with :
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Use with :
Open :
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Can Opener (ID:20)
Very appropriately named, it is ideal for opening cans. Unfortunately it is a bit too small to properly open up your hominoid chums in the desert.
Guard weapon (+6 pts)
Weapon (0-1
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Breakable object
Broken ...
Repairs with :
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Open :
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Screwdriver (ID:12)
Bizarrely enough, the screwdriver was invented to screw and unscrew screws. However, it also allows you to open cans and put certain objects back together. As a last resort, plant in someone's skull: it might just save your life...
Guard weapon (+6 pts)
Weapon (0-1
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Breakable object
Broken ...
Repairs with :
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Open :
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Adjustable Spanner (ID:11)
With an adjustable spanner, you can choose between building something and breaking something. Something might not necessarily be an object...
Guard weapon (+6 pts)
Weapon (0-1
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Breakable object
Broken ...
Repairs with :
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Open :
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Rusty Chain (ID:170)
This old iron chain is completely twisted, so is not of much use... I suppose you could strangle someone with it though.
Guard weapon (+8 pts)
Resource
Weapon (0-1
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Breakable object
Broken ...
Repairs with :
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Open :
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Rusty Chain (ID:170)
This old iron chain is completely twisted, so is not of much use... I suppose you could strangle someone with it though.
Can Opener (ID:20)
Very appropriately named, it is ideal for opening cans. Unfortunately it is a bit too small to properly open up your hominoid chums in the desert.
Guard weapon (+6 pts)
Weapon (0-1
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Breakable object
Open :
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Burnt out Torch (ID:202)
A stick, basically, which is surely no good for anything now...
Guard weapon (+6 pts)
Weapon (0-1
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Breakable object
Broken ...
Repairs with :
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Shopping Trolley (ID:19)
A shopping trolley from Bullworths' market. Nobody really knows what it could be used for apart from putting things in an ill-advised downhill race (to hospital). Useful, but it doesn't work well in the sand.
Manbag (ID:21)
It's not a handbag, purse or murse! An incredibly practical invention which allows you to carry more essentials: chemical, biological, nuclear... you get the picture. It's very manly.
Solid Wooden Board (ID:154)
This large crate lid is just the thing to barricade yourself in your home or to help keep the undead outside the town...
Old Door (ID:88)
It's a wooden door. A classic design, formerly white, but now covered in dirt. It's still useful though...
Unshaped Concrete Blocks (ID:113)
These don't look anything like bricks, but they are made of reinforced concrete, and can be used to improve defences... Worst-case scenario, lob them at some zombies – it'll be like the Tiananmen Square demonstrations. With less tanks. And zombies.
Trestle (ID:146)
A pretty solid trestle which can be used to improve your home defences or those of the town.
Sheet Metal (ID:52)
There's nothing like a bit of rusty sheet metal to stop zombies from getting to you... Note: Defensive items give better bonuses if they are installed in town as opposed to in your home.
Mangy Dachshund (ID:270)
The only form of life who can really give you love in this cursed hell. As far as you are familiar with dogs, this one is loyal, with sharp jaws and can grunt wonderfully. In the worst case, the butcher will be happy to "take care" of this "sausage dog"...
Suspicious-looking Vegetable (ID:89)
Well it's clearly a... uh... erm... vegetable? It's hard to say who would try to grow something like this but the main thing is that it seems edible. Or not.
Source of AP (+6 pts)
Food
Cookable object
Poisonable object
Poisons with :
Provoque :
Tasty Homemade Dish (ID:172)
At first glance, it looks no better than the usual rations. In reality though, it tastes great and makes you feel infinitely better!
Guard weapon (+6 pts)
Source of AP (+7 pts)
Food
Provoque :
Purified Stagnant Water (ID:221)
A metal coil allows small amounts of water to be condensed and collected from water vapor in the air. It's a very small amount actually, but it's better than nothing.
Source of AP (+6 pts)
Water
Provoque :
Mystic Potion (ID:337)
This special batch of water, "holy water" if you will, should allow you to interact with tortured souls without fear... Hopefully...
Source of AP (+6 pts)
Water
Provoque :
Intestine Melon (ID:149)
Normally, the intestine melon grows in the stomachs of corpses, near the large colon. However, it seems that your vegetable garden is doing surprisingly well... maybe you built it on the site of an ancient Indian graveyard?
Source of AP (+7 pts)
Food
Provoque :
Fleshroom Puree (ID:219)
Oh my god this smells vile! It's made from "fleshroom berries" which grow on corpses. If you're not worried about dying from a virulent infection, it just might stop you being hungry... maybe permanently.
Source of AP (+6 pts)
Food
Cookable object
Poisonable object
Poisons with :
Provoque :
Peut provoquer :
Ektorp-Gluten Chair (ID:108)
A fairly normal chair, with a particularly brutal sounding Swedish name. You could hit people with it, but it works far better for the task it was designed for. Send it home Happy... send it home.
Heavy object
Guard weapon (+12 pts)
Home decoration
Resource
Weapon (0-1
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Decorative object (+2 pts)
Breakable object
Broken ...
Repairs with :
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Open :
Carcinogenic Oven (ID:162)
Legends state that microwave technology was one of the reasons for the decline of civilisation. Some also say that the existence of zombies isn't unrelated.
Heavy object
Guard weapon (+18 pts)
Home decoration
Resource
Weapon (1+
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Decorative object (+2 pts)
Breakable object
Broken ...
Repairs with :
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Radio Cassette Player (ID:86)
An old transistor radio with a Belle and Sebastian cassette stuck in it. The radio itself is useless as it doesn't pick anything up these days... It's always better to be able to listen to some good music at home than to listen to your neighbours screams as they are devoured by zombies. Better crank it up!
Old Washing Machine (ID:161)
An old machine for washing dirty linen and clothing. An artefact from days gone by when civilisations considered cleanliness to be next to godliness (of paramount importance). Nowadays that just seems ridiculous...
Padlock and Chain (ID:30)
A solid padlock and chain should secure the door... Now you just need to worry about the walls...
Ektorp-Gluten Chair (ID:108)
A fairly normal chair, with a particularly brutal sounding Swedish name. You could hit people with it, but it works far better for the task it was designed for. Send it home Happy... send it home.
Makeshift Guitar (ID:285)
Once great for seducing the ladies while sitting in front of the campfire, they remain really popular despite the asexualization of the townsfolk. Far from a custom Les Paul '58 it may be, but it still brings joy and hope to the town. Who doesn't enjoy a sing-a-long?
Novelty Torch (off) (ID:232)
This big, dubiously designed pocket torch would be really useful for your searches in the desert were it not for the fact that day and night are but concepts in MyHordes. You might be able to find another use for it though.
Home decoration
Decorative object (+5 pts)
Object to assemble
To assemble :
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Super-Fuzz Powder (ID:327)
Depending on the era, this powder was used sequentially as a detonator for various artillery pieces, then as a cheap drug for needy citizens and finally as the main component of fireworks. In all three cases, many people have not survived.
Old Washing Machine (ID:161)
An old machine for washing dirty linen and clothing. An artefact from days gone by when civilisations considered cleanliness to be next to godliness (of paramount importance). Nowadays that just seems ridiculous...
Heavy object
Guard weapon (+18 pts)
Home decoration
Resource
Weapon (1+
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Decorative object (+2 pts)
Breakable object
Broken ...
Repairs with :
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Hydratone 100mg (ID:84)
Hydratone is pretty useful, it's a tablet which, a few minutes after ingestion, quenches your thirst. However, it does NOT relieve tiredness, and it does NOT restore action points.
Drug
Healing object
Cure :
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Provoque :
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Thick Solution (ID:218)
This flask contains an oily liquid with incredible colours. Maybe if it is combined with something else, you can make something useful?
Shunned item
Object to assemble
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Grisly Bomb (ID:217)
The best thing about this deformed lump of flesh is that the stench of decay hits you from ten metres away. Ideal for distracting zombies while you get the hell outta there!
Full Jerrycan (ID:48)
The Jerrycan holds multiple rations of unpurified water. To make the water drinkable, the town must have a building which can carry out water filtration.
Object to assemble
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Radio Cassette Player (no battery) (ID:85)
An old transistor radio with a Belle and Sebastian cassette stuck in it. The radio itself is useless as it doesn't pick anything up these days... It's always better to be able to listen to some good music at home than to listen to your neighbours screams as they are devoured by zombies. You just need to find a battery for it...
Object to assemble
To assemble :
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Kwik-fix (ID:159)
Kwik-Fix is a small repair kit which can be used to repair anything and everything. It contains some basic tools, spare plastic parts and "DIY for beginners" printed in 7 languages.
Radius Radar Beacon (ID:105)
The beacon lets you uncover all squares on the map adjacent to your current location.
Sticky Pastry Ball (ID:215)
A cake made from "Fleshrooms", a berry which basically grows on corpses...
Shunned item
Object to assemble
To assemble :
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Pound of Flesh (ID:216)
An old lump of flesh and skin of origin unknown. What do you propose doing with it?
Shunned item
Object to assemble
To assemble :
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« Pine Fresh » Smoke Bomb (ID:237)
A very popular model among smoke-bomb fans, this one smells of pine trees. Please note: this object deletes all entries in the register from the last 3 minutes. It also conceals your next movements for one minute after use. WARNING: use this object AFTER having carried out the actions you wish to conceal...
Giant Rat (ID:38)
OK, now we just need to find a butcher. Alternatively, you could throw it at a zombie...
Guard weapon (+14 pts)
Weapon (1
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Animal
Cut :
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Box of Matches (ID:22)
As the saying goes: Fire is a good servant but a bad master. Easy Baby - You're almost a fire hazard!
Resource
Object to assemble
To assemble :
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Ness-Quick Weedkiller (ID:116)
The label on this bag of weedkiller implies that it is also edible when added to milk. What are you worried about ?
Incomplete Deck of Cards (ID:130)
What should be a 54 card deck is, well, not. The missing cards don't stop you playing with them though, because every moment of enjoyment is to be treasured in this hellhole... Go big or go broke !
Guard weapon (-10 pt)
Source of AP (+0, 1 pt)
Peut provoquer :
Construction Blueprint (common) (ID:239)
You are holding what appears to be a construction blueprint! It's difficult to say exactly what type of project it is for though, it needs to be studied before it will become any use whatsoever.
Flash Powder (ID:150)
This firework powder makes a good distraction if it's used correctly...
Object to assemble
To assemble :
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Flash Grenade (ID:151)
This homemade grenade will distract nearby zombies and make them concentrate on something other than your oh-so-tasty flesh... giving you precious seconds to do your thing... running away probably.
Fleshrooms (ID:214)
These are berry-like plants which grow on decomposing corpses: it's not unusual to see them on zombies or on dead animals... Are you sure they're ok to eat?
Shunned item
Object to assemble
To assemble :
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Devastator (incomplete) (ID:104)
The military version of the Battery Launcher 1-ITF. It's massively powerful piston can launch a battery at a phenomenal speed and allow it to pierce pretty much anything. In short, this thing will make a hole the size of a fist in 2 zombies, if they're lined up right...
Object to assemble
To assemble :
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Repair Kit (ID:91)
This metal box contains basically all the essentials you might need to put pretty much anything back together. Except your dead neighbours...
Engine (ID:33)
It's a small engine of some sort, covered in splashes of burnt oil and other unidentified substances. However, it's pretty heavy.
Heavy object
Guard weapon (+30 pts)
Resource
Use with :
Engine (incomplete) (ID:160)
It's a small engine of some sort, covered in splashes of burnt oil and other unidentified substances. However, it's pretty heavy.
Heavy object
Object to assemble
To assemble :
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Pocket Vibrator (incomplete) (ID:133)
It vibrates, tickles and titillates you and even makes you forget all your worries for a short while. (Requires 1 battery).
Object to assemble
To assemble :
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Hacksaw (ID:140)
Most of the teeth on this saw are bent, but it still does a decent job of cutting things up (the saw reduces the number of action points needed for any task at the workshop by 1 point. The saw must be carried in your backpack.)
EMS System (incomplete) (ID:100)
The military version of a gadget which builds muscle through bursts of electrical stimulation. It relieves tiredness and restores your action points, but causes massive trauma (even causing death in agonising pain).
Object to assemble
To assemble :
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