Bank
- Resources (18)
33
10
10
8
7
6
5
5
5
4
4
2
2
2
2
1
1
1
- Armoury (13)
12
5
5
3
3
2
2
1
1
1
1
1
1
- Containers and boxes (1)
7
- Defences (5)
9
8
6
4
1
- Food (5)
19
6
2
1
1
- Furniture (13)
4
2
2
2
1
1
1
1
1
1
1
1
1
- Pharmacy (5)
4
3
2
2
1
- Miscellaneous (22)
7
6
6
5
4
3
3
3
3
2
2
2
2
2
1
1
1
1
1
1
1
1
Rotting Log (ID:139)
A decent-sized log covered in sticky mushrooms. It's no good for anything until it is cut properly in town...
Transformable object
Transform :
+
=
Use with :
,
Mechanism (ID:145)
This mechanism looks like it is a part of something much larger, like a machine or some kind of vehicle... It's pretty much useless on its own.
Transformable object
Transform :
+
=
,
,
,
Copper Pipe (ID:67)
A rather dirty copper pipe which doesn't seem to have any obvious application...
Resource
Use with :
,
,
,
,
Wrought Iron (ID:50)
Wrought Iron... It's bloody heavy, but it's always useful ! Note: Wrought Iron is used for the construction of buildings in the town (deposit it in the Bank).
Resource
Transformable object
Transform :
+
=
Use with :
,
,
,
,
Electronic component (ID:82)
An old circuit board probably from a radio or some other electronic gadget.
Resource
Use with :
,
,
,
Compact detonator (ID:111)
A compact tool which can detonate a small explosive charge.
Resource
Object to assemble
To assemble :
+
+
+
=
Use with :
,
Twisted Plank (ID:49)
It's a plank of wood which is soaking wet but still more or less solid... Note: The wood is used for the construction of buildings in the town (deposit it in the Bank).
Resource
Transformable object
Transform :
+
=
Use with :
,
Broken Electronic Device (ID:142)
An old, unidentifiable household appliance. Maybe if you dismantle it you can find something useful?
Transformable object
Transform :
+
=
,
,
,
,
,
Bag of Damp Grass (ID:296)
Although it appears to be nothing but hay in the making, there must be another use for this herb apart from very disappointed cigarettes.
Resource
Object to assemble
To assemble :
+
=
Scrap Metal (ID:138)
Rusty scraps of metal, wire mesh and screws... Nothing immediately useful, but if you take it back to the town maybe it can be recycled.
Transformable object
Transform :
+
=
Laser Diode (ID:284)
An electronic component from a revolutionary time. It looks like it's in good order, even if you can't see though it personally.
Resource
Object to assemble
To assemble :
+
+
+
+
=
Convex Lens (ID:281)
This almoust flawless lens is just waiting for your ingenuity to find a use for it.
Resource
Object to assemble
To assemble :
+
=
Use with :
Empty Oil Can (ID:280)
From time to time we find empty oil cans in the desert, often accompanied by a corpse. When will citizens learn that motor oil is undrinkable...
Resource
Object to assemble
To assemble :
+
+
=
Use with :
Earplugs (ID:301)
Had enough of the chitchat outside your door, townspeople insulting one another after too much Ergot Homebrew, citizens screaming in fear for their lives? These earplugs are your best friend!
Object to assemble
To assemble :
+
=
Handful of nuts and bolts (ID:35)
Some are rusty, some are covered in a greenish scum, but at least they're all still good for their intended purpose. More or less.
Resource
Use with :
,
,
,
,
,
,
,
,
,
,
,
Plastic Bag (ID:60)
An old plastic bag from the supermarket which can be transformed into a formidable weapon if you fill it with water...
Object to assemble
To assemble :
+
=
Use with :
,
,
Can Opener (ID:20)
Very appropriately named, it is ideal for opening cans. Unfortunately it is a bit too small to properly open up your hominoid chums in the desert.
Guard weapon (+6 pts)
Weapon (0-1
)
Breakable object
Broken ...
Repairs with :
,
Open :
,
,
,
,
,
Water Pistol (empty) (ID:92)
A water pistol is really effective against zombies! Unless it's empty, like this one...
Object to assemble
To assemble :
+
=
Burnt out Torch (ID:202)
A stick, basically, which is surely no good for anything now...
Guard weapon (+6 pts)
Weapon (0-1
)
Breakable object
Broken ...
Repairs with :
,
Battery Launcher 1-ITF (empty) (ID:98)
A little creative recycling of the resources at hand enables the Battery Launcher 1-ITF to use batteries as piercing projectiles.
Object to assemble
To assemble :
+
=
Use with :
Screwdriver (ID:12)
Bizarrely enough, the screwdriver was invented to screw and unscrew screws. However, it also allows you to open cans and put certain objects back together. As a last resort, plant in someone's skull: it might just save your life...
Guard weapon (+6 pts)
Weapon (0-1
)
Breakable object
Broken ...
Repairs with :
,
Open :
,
,
,
,
,
Serrated Knife (ID:14)
Skinner, Buck, Bowie... Whatever, they all cut.
Guard weapon (+12 pts)
Weapon (1+
)
Breakable object
Broken ...
Repairs with :
,
Open :
,
Staff (ID:13)
A big pointy stick. Pointy enough to skewer something, but it's fragile... Just pray it holds up!
Guard weapon (+6 pts)
Weapon (0-1
)
Open :
,
Battery Launcher Mk. II (empty) (ID:186)
This upgraded version of the Battery Launcher 1-ITF features a PDTT Mark II Calibrator. By precisely regulating the firepower, this feature sometimes allows batteries which have already been fired to be recovered.
Object to assemble
To assemble :
+
=
Broken Human Bone (ID:135)
A dried bone (a tibia by the looks of it) which it seems that someone has been chewing recently... it should still be useful.
Guard weapon (+6 pts)
Weapon (0-1
)
Breakable object
Broken ...
Repairs with :
,
Use with :
Open :
,
Broken Human Bone (ID:135)
A dried bone (a tibia by the looks of it) which it seems that someone has been chewing recently... it should still be useful.
Guard weapon (+6 pts)
Weapon (0-1
)
Breakable object
Use with :
Open :
,
Can Opener (ID:20)
Very appropriately named, it is ideal for opening cans. Unfortunately it is a bit too small to properly open up your hominoid chums in the desert.
Guard weapon (+6 pts)
Weapon (0-1
)
Breakable object
Open :
,
,
,
,
,
Manbag (ID:21)
It's not a handbag, purse or murse! An incredibly practical invention which allows you to carry more essentials: chemical, biological, nuclear... you get the picture. It's very manly.
Trestle (ID:146)
A pretty solid trestle which can be used to improve your home defences or those of the town.
Solid Wooden Board (ID:154)
This large crate lid is just the thing to barricade yourself in your home or to help keep the undead outside the town...
Old Door (ID:88)
It's a wooden door. A classic design, formerly white, but now covered in dirt. It's still useful though...
Sheet Metal (ID:52)
There's nothing like a bit of rusty sheet metal to stop zombies from getting to you... Note: Defensive items give better bonuses if they are installed in town as opposed to in your home.
Järpen Table (ID:147)
Held together entirely with elastic bands and wedges of wood, this table would look great in your "living room". Also, if you place it upright, it could even save your life...
Suspicious-looking Vegetable (ID:89)
Well it's clearly a... uh... erm... vegetable? It's hard to say who would try to grow something like this but the main thing is that it seems edible. Or not.
Source of AP (+6 pts)
Food
Cookable object
Poisonable object
Poisons with :
Provoque :
Open Can (ID:4)
You close your eyes, open your mouth wide and swallow the lot. You feel infinitely better now.
Guard weapon (+2 pts)
Source of AP (+6 pts)
Food
Cookable object
Poisonable object
Poisons with :
Provoque :
Use with :
Unspecified Meat (ID:45)
You are fairly sure that this wet, sticky thing can be eaten. Either way, it doesn't smell too bad and it's not moving.
Sandy Pretzel (ID:269)
A tasty and edible snack... even after hanging around the ground for months. It tastes as if it was soaked in petrol (unfortunately too little to be used for the tank to the southwest of the city...) Beyond making you full, it can also amuse: it strongly reminds you of the hat of Princess Beatrice's wedding.
Source of AP (+6 pts)
Food
Cookable object
Provoque :
Doggy Bag (ID:118)
An old, greasy paper bag which must contain something to eat... It does smell horrific though...
Object to open
To open :
=
,
,
,
,
,
,
,
,
Ektorp-Gluten Chair (ID:108)
A fairly normal chair, with a particularly brutal sounding Swedish name. You could hit people with it, but it works far better for the task it was designed for. Send it home Happy... send it home.
Makeshift Guitar (ID:285)
Once great for seducing the ladies while sitting in front of the campfire, they remain really popular despite the asexualization of the townsfolk. Far from a custom Les Paul '58 it may be, but it still brings joy and hope to the town. Who doesn't enjoy a sing-a-long?
Bedside Lamp (ID:27)
It's a nice bedside lamp, but it won't work without a new battery...
Guard weapon (+5 pts)
Home decoration
Decorative object (+1 pt)
Object to assemble
To assemble :
+
=
Phil Collins CD (ID:300)
Nothing beats a little 80s retro music to liven up your tented evenings! If you're an evil b******d, open the window, turn it up LOUD and play it all night long!
Home decoration
Decorative object (+1 pt)
Object to assemble
To assemble :
+
=
Padlock and Chain (ID:30)
A solid padlock and chain should secure the door... Now you just need to worry about the walls...
Ektorp-Gluten Chair (ID:108)
A fairly normal chair, with a particularly brutal sounding Swedish name. You could hit people with it, but it works far better for the task it was designed for. Send it home Happy... send it home.
Heavy object
Guard weapon (+12 pts)
Home decoration
Resource
Weapon (0-1
)
Decorative object (+2 pts)
Breakable object
Broken ...
Repairs with :
,
Open :
Carcinogenic Oven (ID:162)
Legends state that microwave technology was one of the reasons for the decline of civilisation. Some also say that the existence of zombies isn't unrelated.
Doormat (ID:31)
It'll be nice to wipe your feet on something clean for a change.
Home decoration
Decorative object (+5 pts)
Use with :
Radio Cassette Player (ID:86)
An old transistor radio with a Belle and Sebastian cassette stuck in it. The radio itself is useless as it doesn't pick anything up these days... It's always better to be able to listen to some good music at home than to listen to your neighbours screams as they are devoured by zombies. Better crank it up!
Beer Fridge (ID:163)
A magical box which keeps the Britneys cool. I suppose it could also be used for other things though. It doesn't work any more, but maybe if you take it apart you might find something of use...
Heavy object
Guard weapon (+18 pts)
Home decoration
Weapon (1+
)
Decorative object (+2 pts)
Breakable object
Broken ...
Repairs with :
,
Revolver (unloaded) (ID:109)
A handgun: A model P-22, reknowned[sic] for its reliability and precision. It's totally worthless without bullets though...
Old Washing Machine (ID:161)
An old machine for washing dirty linen and clothing. An artefact from days gone by when civilisations considered cleanliness to be next to godliness (of paramount importance). Nowadays that just seems ridiculous...
Paracetoid 7g (ID:115)
A powerful antibiotic capable of dealing with any infection. The label states, "This medication may occasionally cause unwanted side-effects including acne, vomiting, convulsions and violent death".
Resource
Drug
Healing object
Cure :
Provoque :
,
Valium Shot (ID:23)
Relax, no big deal... this won't be the last one you'll take.
Drug
Healing object
Cure :
Provoque :
Hydratone 100mg (ID:84)
Hydratone is pretty useful, it's a tablet which, a few minutes after ingestion, quenches your thirst. However, it does NOT relieve tiredness, and it does NOT restore action points.
Drug
Healing object
Cure :
,
Provoque :
Use with :
Water Purifying Tablets (ID:148)
When added to water, these disinfectant capsules make water safe to drink. These were previously used for cleaning toilets. You start to imagine how the water is going to taste afterwards... (NOTE: The yield of this product is much lower than that of the Industrial Purifier).
Resource
Use with :
,
Thick Solution (ID:218)
This flask contains an oily liquid with incredible colours. Maybe if it is combined with something else, you can make something useful?
Shunned item
Object to assemble
To assemble :
+
=
,
,
,
,
Use with :
Radio Cassette Player (no battery) (ID:85)
An old transistor radio with a Belle and Sebastian cassette stuck in it. The radio itself is useless as it doesn't pick anything up these days... It's always better to be able to listen to some good music at home than to listen to your neighbours screams as they are devoured by zombies. You just need to find a battery for it...
Object to assemble
To assemble :
+
=
Ness-Quick Weedkiller (ID:116)
The label on this bag of weedkiller implies that it is also edible when added to milk. What are you worried about ?
Repair Kit (damaged) (ID:90)
This repair kit is damaged, it needs to be patched up in the workshop before it can be used again.
Transformable object
Transform :
+
=
Grisly Bomb (ID:217)
The best thing about this deformed lump of flesh is that the stench of decay hits you from ten metres away. Ideal for distracting zombies while you get the hell outta there!
Tool Bag (ID:156)
A bag of assorted tools. Some are missing a handle, some need re-assembled... They really need some attention if you want to use them.
Object to assemble
To assemble :
+
+
+
=
Radius Radar Beacon (ID:105)
The beacon lets you uncover all squares on the map adjacent to your current location.
Flash Grenade (ID:151)
This homemade grenade will distract nearby zombies and make them concentrate on something other than your oh-so-tasty flesh... giving you precious seconds to do your thing... running away probably.
« Pine Fresh » Smoke Bomb (ID:237)
A very popular model among smoke-bomb fans, this one smells of pine trees. Please note: this object deletes all entries in the register from the last 3 minutes. It also conceals your next movements for one minute after use. WARNING: use this object AFTER having carried out the actions you wish to conceal...
Pocket Vibrator (incomplete) (ID:133)
It vibrates, tickles and titillates you and even makes you forget all your worries for a short while. (Requires 1 battery).
Object to assemble
To assemble :
+
=
Wonky Shopping Trolley (ID:68)
A big metal basket on wheels, which could be useful if you could link the wheels somehow... it appears to be missing an axel. Surely you can find something to do the job...
Heavy object
Object to assemble
To assemble :
+
+
+
=
Flash Powder (ID:150)
This firework powder makes a good distraction if it's used correctly...
Object to assemble
To assemble :
+
+
=
Fat Serpent (ID:309)
This giant snake seems to have indigestion, it has a huge bulge in its abdomen. It's of no use to you like this...
Heavy object
Guard weapon (+15 pts)
Object to assemble
To assemble :
+
=
EMS System (incomplete) (ID:100)
The military version of a gadget which builds muscle through bursts of electrical stimulation. It relieves tiredness and restores your action points, but causes massive trauma (even causing death in agonising pain).
Object to assemble
To assemble :
+
=
Groundsheet (ID:46)
A large, thick camping groundsheet, but it's not exactly waterproof any more. Ideal if you want to spend the night under the stars (if you forget about the vermin, the zombies, diseases, storms and the cold). It significantly increases your chances of survival when camping. You must have the sheet on your person while camping to obtain this bonus.
Water Cooler Bottle (Empty) (ID:208)
You'd usually expect to find one of these in some office somewhere, but by no small miracle it has fallen into your grubby paws. This could be most useful...
Heavy object
Object to assemble
To assemble :
+
=
Sheet of Plywood (ID:200)
This old sheet of plywood came from some old building. With a little effort, it could be used to make a good hideout.
Opened packet of Cigarettes (ID:184)
An old packet of cigarettes that smells of rotting flesh and mould. They're a rare find these days though... Alongside several skulls and crossbones, the warning : "Smoking Kills" is printed in red...
Resource
Healing object
Cure :
Bag of Cement (ID:112)
A big bag of reasonable quality cement... Once it is mixed with water, it dries quickly into super strong concrete!
Heavy object
Object to assemble
To assemble :
+
=
EMS System (charged) (ID:101)
The military version of a gadget which builds muscle through bursts of electrical stimulation. It relieves tiredness and restores your action points, but causes massive trauma (even causing death in agonising pain).
Guard weapon (-10 pt)
Source of AP (+5 pts)
Provoque :