Bank
- Resources (15)
44
13
11
10
8
7
7
5
5
4
4
3
2
2
1
- Armoury (16)
12
10
5
4
4
3
3
1
1
1
1
1
1
1
1
1
- Containers and boxes (1)
2
- Defences (2)
6
5
- Food (14)
39
38
16
6
4
2
2
1
1
1
1
1
1
1
- Furniture (14)
3
3
2
2
2
2
2
2
2
1
1
1
1
1
- Pharmacy (1)
2
- Miscellaneous (25)
11
9
7
5
5
5
4
3
3
3
2
2
2
2
1
1
1
1
1
1
1
1
1
1
1
Scrap Metal (ID:138)
Rusty scraps of metal, wire mesh and screws... Nothing immediately useful, but if you take it back to the town maybe it can be recycled.
Transformable object
Transform :
+
=
Handful of nuts and bolts (ID:35)
Some are rusty, some are covered in a greenish scum, but at least they're all still good for their intended purpose. More or less.
Resource
Use with :
,
,
,
,
,
,
,
,
,
,
,
Wrought Iron (ID:50)
Wrought Iron... It's bloody heavy, but it's always useful ! Note: Wrought Iron is used for the construction of buildings in the town (deposit it in the Bank).
Resource
Transformable object
Transform :
+
=
Use with :
,
,
,
,
Copper Pipe (ID:67)
A rather dirty copper pipe which doesn't seem to have any obvious application...
Resource
Use with :
,
,
,
,
Electronic component (ID:82)
An old circuit board probably from a radio or some other electronic gadget.
Resource
Use with :
,
,
,
Compact detonator (ID:111)
A compact tool which can detonate a small explosive charge.
Resource
Object to assemble
To assemble :
+
+
+
=
Use with :
,
Twisted Plank (ID:49)
It's a plank of wood which is soaking wet but still more or less solid... Note: The wood is used for the construction of buildings in the town (deposit it in the Bank).
Resource
Transformable object
Transform :
+
=
Use with :
,
Empty Oil Can (ID:280)
From time to time we find empty oil cans in the desert, often accompanied by a corpse. When will citizens learn that motor oil is undrinkable...
Resource
Object to assemble
To assemble :
+
+
=
Use with :
Wire Reel (ID:279)
Make sure you don't get tangled up in this, we'd hate to have to cut off your fingers to set you free.
Resource
Object to assemble
To assemble :
+
+
+
=
Use with :
,
Convex Lens (ID:281)
This almoust flawless lens is just waiting for your ingenuity to find a use for it.
Resource
Object to assemble
To assemble :
+
=
Use with :
Laser Diode (ID:284)
An electronic component from a revolutionary time. It looks like it's in good order, even if you can't see though it personally.
Resource
Object to assemble
To assemble :
+
+
+
+
=
Bag of Damp Grass (ID:296)
Although it appears to be nothing but hay in the making, there must be another use for this herb apart from very disappointed cigarettes.
Resource
Object to assemble
To assemble :
+
=
Broken Staff (ID:333)
Half a staff. Too short to be a really effective weapon, but not entirely useless...
Object to assemble
To assemble :
+
+
=
Plastic Bag (ID:60)
An old plastic bag from the supermarket which can be transformed into a formidable weapon if you fill it with water...
Object to assemble
To assemble :
+
=
Use with :
,
,
Battery Launcher 1-ITF (empty) (ID:98)
A little creative recycling of the resources at hand enables the Battery Launcher 1-ITF to use batteries as piercing projectiles.
Object to assemble
To assemble :
+
=
Use with :
Serrated Knife (ID:14)
Skinner, Buck, Bowie... Whatever, they all cut.
Guard weapon (+12 pts)
Weapon (1+
)
Breakable object
Broken ...
Repairs with :
,
Open :
,
Can Opener (ID:20)
Very appropriately named, it is ideal for opening cans. Unfortunately it is a bit too small to properly open up your hominoid chums in the desert.
Guard weapon (+6 pts)
Weapon (0-1
)
Breakable object
Broken ...
Repairs with :
,
Open :
,
,
,
,
,
Burnt out Torch (ID:202)
A stick, basically, which is surely no good for anything now...
Guard weapon (+6 pts)
Weapon (0-1
)
Breakable object
Broken ...
Repairs with :
,
Devastator (empty) (ID:102)
The military version of the Battery Launcher 1-ITF. It's massively powerful piston can launch a battery at a phenomenal speed and allow it to pierce pretty much anything. In short, this thing will make a hole the size of a fist in 2 zombies, if they're lined up right...
Object to assemble
To assemble :
+
=
Rusty Chain (ID:170)
This old iron chain is completely twisted, so is not of much use... I suppose you could strangle someone with it though.
Guard weapon (+8 pts)
Resource
Weapon (0-1
)
Breakable object
Broken ...
Repairs with :
,
Open :
,
Pathetic Penknife (ID:16)
Penknife [n.m.] : A small pocket knife with a blade that can be hidden for safety purposes. If you're the one carrying it, you should do likewise...
Guard weapon (+6 pts)
Weapon (0-1
)
Breakable object
Use with :
Open :
Pathetic Penknife (ID:16)
Penknife [n.m.] : A small pocket knife with a blade that can be hidden for safety purposes. If you're the one carrying it, you should do likewise...
Guard weapon (+6 pts)
Weapon (0-1
)
Breakable object
Broken ...
Repairs with :
,
Use with :
Open :
Machete (ID:15)
In the beginning these were used to cut a path. It's the same here, although the vegetation here is vindictive and ominously noisy...
Devastator (loaded) (ID:103)
The military version of the Battery Launcher 1-ITF. It's massively powerful piston can launch a battery at a phenomenal speed and allow it to pierce pretty much anything. In short, this thing will make a hole the size of a fist in 2 zombies, if they're lined up right...
Kalashni-Splash (ID:272)
A powerful water weapon, whose broken mechanism is only enough for one shot.
Broken Human Bone (ID:135)
A dried bone (a tibia by the looks of it) which it seems that someone has been chewing recently... it should still be useful.
Guard weapon (+6 pts)
Weapon (0-1
)
Breakable object
Broken ...
Repairs with :
,
Use with :
Open :
,
Can Opener (ID:20)
Very appropriately named, it is ideal for opening cans. Unfortunately it is a bit too small to properly open up your hominoid chums in the desert.
Guard weapon (+6 pts)
Weapon (0-1
)
Breakable object
Open :
,
,
,
,
,
Screwdriver (ID:12)
Bizarrely enough, the screwdriver was invented to screw and unscrew screws. However, it also allows you to open cans and put certain objects back together. As a last resort, plant in someone's skull: it might just save your life...
Guard weapon (+6 pts)
Weapon (0-1
)
Breakable object
Open :
,
,
,
,
,
Manbag (ID:21)
It's not a handbag, purse or murse! An incredibly practical invention which allows you to carry more essentials: chemical, biological, nuclear... you get the picture. It's very manly.
Solid Wooden Board (ID:154)
This large crate lid is just the thing to barricade yourself in your home or to help keep the undead outside the town...
Old Door (ID:88)
It's a wooden door. A classic design, formerly white, but now covered in dirt. It's still useful though...
Human Flesh (ID:59)
Erm... It's probably best to forget you ate this and move on...
Guard weapon (+15 pts)
Resource
Source of AP (+6 pts)
Food
Cookable object
Provoque :
Peut provoquer :
Suspicious-looking Vegetable (ID:89)
Well it's clearly a... uh... erm... vegetable? It's hard to say who would try to grow something like this but the main thing is that it seems edible. Or not.
Source of AP (+6 pts)
Food
Cookable object
Poisonable object
Poisons with :
Provoque :
Doggy Bag (ID:118)
An old, greasy paper bag which must contain something to eat... It does smell horrific though...
Object to open
To open :
=
,
,
,
,
,
,
,
,
Water Ration (ID:1)
Drinking your water ration will quench your thirst when you're in the World Beyond. This will refresh you, and more importantly, your action points once per day.
Resource
Source of AP (+6 pts)
Water
Poisonable object
Poisons with :
Provoque :
Use with :
,
,
,
,
,
,
,
,
,
Unspecified Meat (ID:45)
You are fairly sure that this wet, sticky thing can be eaten. Either way, it doesn't smell too bad and it's not moving.
Sandy Pretzel (ID:269)
A tasty and edible snack... even after hanging around the ground for months. It tastes as if it was soaked in petrol (unfortunately too little to be used for the tank to the southwest of the city...) Beyond making you full, it can also amuse: it strongly reminds you of the hat of Princess Beatrice's wedding.
Source of AP (+6 pts)
Food
Cookable object
Provoque :
Fleshroom Puree (ID:219)
Oh my god this smells vile! It's made from "fleshroom berries" which grow on corpses. If you're not worried about dying from a virulent infection, it just might stop you being hungry... maybe permanently.
Source of AP (+6 pts)
Food
Cookable object
Poisonable object
Poisons with :
Provoque :
Peut provoquer :
Tasty Homemade Dish (ID:172)
At first glance, it looks no better than the usual rations. In reality though, it tastes great and makes you feel infinitely better!
Guard weapon (+6 pts)
Source of AP (+7 pts)
Food
Provoque :
Chocolate log (ID:344)
Either a shriveled up old Christmas cake, or something a little less palatable, done on Christmas day none the less! Anyway enjoy this cake... Thing...
Mouldy Ham Sandwich (ID:126)
Part of a sandwich which tastes nothing like you had expected, or hoped...
Source of AP (+6 pts)
Food
Cookable object
Provoque :
Intestine Melon (ID:149)
Normally, the intestine melon grows in the stomachs of corpses, near the large colon. However, it seems that your vegetable garden is doing surprisingly well... maybe you built it on the site of an ancient Indian graveyard?
Source of AP (+7 pts)
Food
Provoque :
Mouldy Neapolitan (ID:120)
A chocolate and vanilla cake wrapped in plastic. If you shake the packet, it seems like something has liquified inside...
Source of AP (+6 pts)
Food
Cookable object
Provoque :
Mystic Potion (ID:337)
This special batch of water, "holy water" if you will, should allow you to interact with tortured souls without fear... Hopefully...
Source of AP (+6 pts)
Water
Provoque :
Tasty-looking Steak (ID:44)
It's a bit rubbery, and smells a bit fishy... You ask yourself what kind of meat it could be, but decide that it's got to be full of vitamins (and nothing else, you hope).
Guard weapon (+4 pts)
Source of AP (+7 pts)
Food
Provoque :
Revolver (unloaded) (ID:109)
A handgun: A model P-22, reknowned[sic] for its reliability and precision. It's totally worthless without bullets though...
Ektorp-Gluten Chair (ID:108)
A fairly normal chair, with a particularly brutal sounding Swedish name. You could hit people with it, but it works far better for the task it was designed for. Send it home Happy... send it home.
Carcinogenic Oven (ID:162)
Legends state that microwave technology was one of the reasons for the decline of civilisation. Some also say that the existence of zombies isn't unrelated.
Makeshift Guitar (ID:285)
Once great for seducing the ladies while sitting in front of the campfire, they remain really popular despite the asexualization of the townsfolk. Far from a custom Les Paul '58 it may be, but it still brings joy and hope to the town. Who doesn't enjoy a sing-a-long?
Guard weapon (+10 pts)
Home decoration
Resource
Source of AP (+0, 1, 2 pts)
Decorative object (+6 pts)
Breakable object
Broken ...
Repairs with :
,
Wad of Cash (ID:155)
A wad of dyed paper and some copper disks that formerly served as a currency of sorts. It may feel good to have America's deficit in your sky rocket but anything you can't eat or shoot up is pretty much worthless now...
Beer Fridge (ID:163)
A magical box which keeps the Britneys cool. I suppose it could also be used for other things though. It doesn't work any more, but maybe if you take it apart you might find something of use...
Heavy object
Guard weapon (+18 pts)
Home decoration
Weapon (1+
)
Decorative object (+2 pts)
Breakable object
Broken ...
Repairs with :
,
Old Washing Machine (ID:161)
An old machine for washing dirty linen and clothing. An artefact from days gone by when civilisations considered cleanliness to be next to godliness (of paramount importance). Nowadays that just seems ridiculous...
Heavy object
Guard weapon (+18 pts)
Home decoration
Resource
Weapon (1+
)
Decorative object (+2 pts)
Breakable object
Broken ...
Repairs with :
,
Best of The King CD (ID:304)
Ready to shake these hips to a little rock n' roll? This compilation from the true king of rock will kick-start the party!
Home decoration
Decorative object (+7 pts)
Object to assemble
To assemble :
+
=
Makeshift Guitar (ID:285)
Once great for seducing the ladies while sitting in front of the campfire, they remain really popular despite the asexualization of the townsfolk. Far from a custom Les Paul '58 it may be, but it still brings joy and hope to the town. Who doesn't enjoy a sing-a-long?
Beer Fridge (ID:163)
A magical box which keeps the Britneys cool. I suppose it could also be used for other things though. It doesn't work any more, but maybe if you take it apart you might find something of use...
PC Base Unit (ID:205)
This old metal box used to be full of electronic components. It doesn't seem to have any obvious use now...
Old Washing Machine (ID:161)
An old machine for washing dirty linen and clothing. An artefact from days gone by when civilisations considered cleanliness to be next to godliness (of paramount importance). Nowadays that just seems ridiculous...
Water Purifying Tablets (ID:148)
When added to water, these disinfectant capsules make water safe to drink. These were previously used for cleaning toilets. You start to imagine how the water is going to taste afterwards... (NOTE: The yield of this product is much lower than that of the Industrial Purifier).
Resource
Use with :
,
Radio Cassette Player (no battery) (ID:85)
An old transistor radio with a Belle and Sebastian cassette stuck in it. The radio itself is useless as it doesn't pick anything up these days... It's always better to be able to listen to some good music at home than to listen to your neighbours screams as they are devoured by zombies. You just need to find a battery for it...
Object to assemble
To assemble :
+
=
Grisly Bomb (ID:217)
The best thing about this deformed lump of flesh is that the stench of decay hits you from ten metres away. Ideal for distracting zombies while you get the hell outta there!
Radius Radar Beacon (ID:105)
The beacon lets you uncover all squares on the map adjacent to your current location.
Box of Matches (ID:22)
As the saying goes: Fire is a good servant but a bad master. Easy Baby - You're almost a fire hazard!
Resource
Object to assemble
To assemble :
+
=
Use with :
Flash Grenade (ID:151)
This homemade grenade will distract nearby zombies and make them concentrate on something other than your oh-so-tasty flesh... giving you precious seconds to do your thing... running away probably.
Bag of Cement (ID:112)
A big bag of reasonable quality cement... Once it is mixed with water, it dries quickly into super strong concrete!
Heavy object
Object to assemble
To assemble :
+
=
« Pine Fresh » Smoke Bomb (ID:237)
A very popular model among smoke-bomb fans, this one smells of pine trees. Please note: this object deletes all entries in the register from the last 3 minutes. It also conceals your next movements for one minute after use. WARNING: use this object AFTER having carried out the actions you wish to conceal...
Kwik-fix (ID:159)
Kwik-Fix is a small repair kit which can be used to repair anything and everything. It contains some basic tools, spare plastic parts and "DIY for beginners" printed in 7 languages.
Devastator (incomplete) (ID:104)
The military version of the Battery Launcher 1-ITF. It's massively powerful piston can launch a battery at a phenomenal speed and allow it to pierce pretty much anything. In short, this thing will make a hole the size of a fist in 2 zombies, if they're lined up right...
Object to assemble
To assemble :
+
+
=
Full Jerrycan (ID:48)
The Jerrycan holds multiple rations of unpurified water. To make the water drinkable, the town must have a building which can carry out water filtration.
Object to assemble
To assemble :
+
=
Use with :
,
Foul-smelling Vintage Suit (ID:229)
This outfit suits you down to the ground (some say that it even smells like you). You suddenly feel like you should be bringing joy to your neighbours by sliding discretely down their chimney with your arms full of gifts. You can use this tactic to burgle, pillage and loot your way to happiness at your neighbours' expense. Ah, the magic of Cristmas...
Vial of Poison (ID:194)
This tiny quantity of poison is sufficient to kill any of your fellow citizens. Add it to some food, a flask or a drug and it will become contaminated, turning it into a deadly weapon...
Pocket Vibrator (incomplete) (ID:133)
It vibrates, tickles and titillates you and even makes you forget all your worries for a short while. (Requires 1 battery).
Object to assemble
To assemble :
+
=
Flash Powder (ID:150)
This firework powder makes a good distraction if it's used correctly...
Object to assemble
To assemble :
+
+
=
Foul-smelling Red Hat (ID:228)
A hat which have been used as a nest by several generations of pigeons and other malodorous wildlife. The interior lining of dried droppings gives it a strange texture... and makes your head itch when you put it on.
Event object
Object to assemble
To assemble :
+
+
=
Use with :
,
Fleshrooms (ID:214)
These are berry-like plants which grow on decomposing corpses: it's not unusual to see them on zombies or on dead animals... Are you sure they're ok to eat?
Shunned item
Object to assemble
To assemble :
+
=
Use with :
,
Ness-Quick Weedkiller (ID:116)
The label on this bag of weedkiller implies that it is also edible when added to milk. What are you worried about ?
Stagnant Water Can (ID:220)
A metal coil allows small amounts of water to be condensed and collected from water vapour in the air. The problem is that the water is not drinkable as it is...
Shunned item
Object to assemble
To assemble :
+
=
Sheet Metal (parts) (ID:77)
These pieces of sheet metal are perfect for protecting your home... if you assemble them correctly.
Heavy object
Transformable object
Transform :
+
=
Incomplete Deck of Cards (ID:130)
What should be a 54 card deck is, well, not. The missing cards don't stop you playing with them though, because every moment of enjoyment is to be treasured in this hellhole... Go big or go broke !
Guard weapon (-10 pt)
Source of AP (+0, 1 pt)
Peut provoquer :
Repair Kit (damaged) (ID:90)
This repair kit is damaged, it needs to be patched up in the workshop before it can be used again.
Transformable object
Transform :
+
=
Hacksaw (ID:140)
Most of the teeth on this saw are bent, but it still does a decent job of cutting things up (the saw reduces the number of action points needed for any task at the workshop by 1 point. The saw must be carried in your backpack.)
EMS System (incomplete) (ID:100)
The military version of a gadget which builds muscle through bursts of electrical stimulation. It relieves tiredness and restores your action points, but causes massive trauma (even causing death in agonising pain).
Object to assemble
To assemble :
+
=
Second-hand Red Coat (ID:226)
It's a bit big for you: it seems to have been previously owned by someone with a big belly and bad taste, as can clearly be seen from the white for on the collar and cuffs...
Event object
Object to assemble
To assemble :
+
+
=
Use with :
,