Bank
- Resources (19)
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- Armoury (19)
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- Containers and boxes (1)
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- Defences (8)
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- Food (10)
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- Furniture (7)
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- Pharmacy (6)
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- Miscellaneous (26)
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Scrap Metal (ID:138)
Rusty scraps of metal, wire mesh and screws... Nothing immediately useful, but if you take it back to the town maybe it can be recycled.
Transformable object
Transform :
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Twisted Plank (ID:49)
It's a plank of wood which is soaking wet but still more or less solid... Note: The wood is used for the construction of buildings in the town (deposit it in the Bank).
Resource
Transformable object
Transform :
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Compact detonator (ID:111)
A compact tool which can detonate a small explosive charge.
Resource
Object to assemble
To assemble :
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Wrought Iron (ID:50)
Wrought Iron... It's bloody heavy, but it's always useful ! Note: Wrought Iron is used for the construction of buildings in the town (deposit it in the Bank).
Resource
Transformable object
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Handful of nuts and bolts (ID:35)
Some are rusty, some are covered in a greenish scum, but at least they're all still good for their intended purpose. More or less.
Resource
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Patchwork Beam (ID:136)
A relatively solid beam made from an assortment of scrap wood.
Heavy object
Resource
Transformable object
Transform :
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Metal Support (ID:137)
Rudimentary crucible steel scaffolding made from the carburization of wrought iron.
Heavy object
Resource
Transformable object
Transform :
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Broken Electronic Device (ID:142)
An old, unidentifiable household appliance. Maybe if you dismantle it you can find something useful?
Transformable object
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Empty Oil Can (ID:280)
From time to time we find empty oil cans in the desert, often accompanied by a corpse. When will citizens learn that motor oil is undrinkable...
Resource
Object to assemble
To assemble :
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Wire Reel (ID:279)
Make sure you don't get tangled up in this, we'd hate to have to cut off your fingers to set you free.
Resource
Object to assemble
To assemble :
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Electronic component (ID:82)
An old circuit board probably from a radio or some other electronic gadget.
Resource
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Copper Pipe (ID:67)
A rather dirty copper pipe which doesn't seem to have any obvious application...
Resource
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Mechanism (ID:145)
This mechanism looks like it is a part of something much larger, like a machine or some kind of vehicle... It's pretty much useless on its own.
Transformable object
Transform :
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Bag of Damp Grass (ID:296)
Although it appears to be nothing but hay in the making, there must be another use for this herb apart from very disappointed cigarettes.
Resource
Object to assemble
To assemble :
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Laser Diode (ID:284)
An electronic component from a revolutionary time. It looks like it's in good order, even if you can't see though it personally.
Resource
Object to assemble
To assemble :
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Battery Launcher 1-ITF (empty) (ID:98)
A little creative recycling of the resources at hand enables the Battery Launcher 1-ITF to use batteries as piercing projectiles.
Object to assemble
To assemble :
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Use with :
Box Cutter (ID:18)
This small knife with a retractable blade is available in a very fetching candy-floss pink colour, which goes surpisingly well with the colour of the entrails of your living-dead friends. If it gets that far...
Guard weapon (+7 pts)
Weapon (0-1
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Breakable object
Use with :
Open :
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Broken Human Bone (ID:135)
A dried bone (a tibia by the looks of it) which it seems that someone has been chewing recently... it should still be useful.
Guard weapon (+5 pts)
Weapon (0-1
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Breakable object
Use with :
Open :
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Water Pistol (empty) (ID:92)
A water pistol is really effective against zombies! Unless it's empty, like this one...
Object to assemble
To assemble :
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Staff (ID:13)
A big pointy stick. Pointy enough to skewer something, but it's fragile... Just pray it holds up!
Guard weapon (+5 pts)
Weapon (0-1
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Open :
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Can Opener (ID:20)
Very appropriately named, it is ideal for opening cans. Unfortunately it is a bit too small to properly open up your hominoid chums in the desert.
Guard weapon (+5 pts)
Weapon (0-1
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Breakable object
Open :
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Collector Pins (ID:277)
Rummaging through the wastes a dull glint catches your eye. On closer inspection you find it to be an ANZAC Badge. You immediately feel the strength of ten warriors within you. Guard this badge with your life, and the lives of those who have fallen before you. This legendary item must have some kind of effect on the evil horde...
Plastic Bag (ID:60)
An old plastic bag from the supermarket which can be transformed into a formidable weapon if you fill it with water...
Object to assemble
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Screwdriver (ID:12)
Bizarrely enough, the screwdriver was invented to screw and unscrew screws. However, it also allows you to open cans and put certain objects back together. As a last resort, plant in someone's skull: it might just save your life...
Guard weapon (+5 pts)
Weapon (0-1
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Breakable object
Open :
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Exploding Water Bomb (ID:61)
A plastic bag, some explosives, and some water. It's home-made, but it's an enormously powerful weapon of mass destruction to throw into a zombie horde... Guaranteed carnage.
Pathetic Penknife (ID:16)
Penknife [n.m.] : A small pocket knife with a blade that can be hidden for safety purposes. If you're the one carrying it, you should do likewise...
Guard weapon (+5 pts)
Weapon (0-1
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Breakable object
Use with :
Open :
Stake Launcher (ID:271)
A stake launcher can be used to reinforce barricades or to defend against any manner of creature. Unfortunately there is only one stake left in the launcher.
Battery Launcher 1-ITF (loaded) (ID:5)
A little creative recycling of the resources at hand enables the Battery Launcher 1-ITF to use batteries as piercing projectiles.
Battery Launcher Mk. II (loaded) (ID:187)
This upgraded version of the Battery Launcher 1-ITF features a PDTT Mark II Calibrator. By precisely regulating the firepower, this feature sometimes allows batteries which have already been fired to be recovered.
Water Pistol (1 shot) (ID:181)
The water pistol... When all is said and done, the desert is really just a huge sandpit... Please note: This toy only works with fresh water (eg. from a flask).
Jerrycan Gun (ready) (ID:107)
Once upon a time, this gadget was the laughing stock of the DIY department. The epitome of uselessness. These days, (with the nozzle fitted to a Jerrycan) it becomes a formidable weapon which converts unpurified water into a jet of pure water vapour !
Plastic Bag and Semtex (ID:62)
A plastic bag fitted with an explosive charge. It takes some doing, but is simple and effective. You just have to fill it up....
Object to assemble
To assemble :
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Screwdriver (ID:12)
Bizarrely enough, the screwdriver was invented to screw and unscrew screws. However, it also allows you to open cans and put certain objects back together. As a last resort, plant in someone's skull: it might just save your life...
Guard weapon (+5 pts)
Weapon (0-1
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Breakable object
Broken ...
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Manbag (ID:21)
It's not a handbag, purse or murse! An incredibly practical invention which allows you to carry more essentials: chemical, biological, nuclear... you get the picture. It's very manly.
Unshaped Concrete Blocks (ID:113)
These don't look anything like bricks, but they are made of reinforced concrete, and can be used to improve defences... Worst-case scenario, lob them at some zombies – it'll be like the Tiananmen Square demonstrations. With less tanks. And zombies.
Solid Wooden Board (ID:154)
This large crate lid is just the thing to barricade yourself in your home or to help keep the undead outside the town...
Järpen Table (ID:147)
Held together entirely with elastic bands and wedges of wood, this table would look great in your "living room". Also, if you place it upright, it could even save your life...
Mangy Dachshund (ID:270)
The only form of life who can really give you love in this cursed hell. As far as you are familiar with dogs, this one is loyal, with sharp jaws and can grunt wonderfully. In the worst case, the butcher will be happy to "take care" of this "sausage dog"...
Trestle (ID:146)
A pretty solid trestle which can be used to improve your home defences or those of the town.
Sheet Metal (ID:52)
There's nothing like a bit of rusty sheet metal to stop zombies from getting to you... Note: Defensive items give better bonuses if they are installed in town as opposed to in your home.
Old Door (ID:88)
It's a wooden door. A classic design, formerly white, but now covered in dirt. It's still useful though...
Doggy Bag (ID:118)
An old, greasy paper bag which must contain something to eat... It does smell horrific though...
Object to open
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Water Ration (ID:1)
Drinking your water ration will quench your thirst when you're in the World Beyond. This will refresh you, and more importantly, your action points once per day.
Resource
Source of AP (+6 pts)
Water
Poisonable object
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Can (ID:3)
There is a picture on the can of a very appetising plate of beans ! Now you just need to find something to open it with...
Object to open
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Mouldy Neapolitan (ID:120)
A chocolate and vanilla cake wrapped in plastic. If you shake the packet, it seems like something has liquified inside...
Source of AP (+6 pts)
Food
Cookable object
Provoque :
Chinese Noodles (ID:127)
Despite years spent in the desert, these chinese noodles still look and taste exactly the same.
Source of AP (+6 pts)
Food
Cookable object
Provoque :
Use with :
Open Can (ID:4)
You close your eyes, open your mouth wide and swallow the lot. You feel infinitely better now.
Guard weapon (+2 pts)
Source of AP (+6 pts)
Food
Cookable object
Poisonable object
Poisons with :
Provoque :
Use with :
Dried Marshmallows (ID:203)
A handful of hardened marshmallows that smell of dead rat. As they are now, they're completely inedible...
Object to assemble
Cookable object
To assemble :
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Suspicious-looking Vegetable (ID:89)
Well it's clearly a... uh... erm... vegetable? It's hard to say who would try to grow something like this but the main thing is that it seems edible. Or not.
Source of AP (+6 pts)
Food
Cookable object
Poisonable object
Poisons with :
Provoque :
Out-of-Date Biscuits (ID:124)
A handful of biscuits filled with jam... of some description... maybe some kind of fruit. It tastes kinda meaty though.
Source of AP (+6 pts)
Food
Cookable object
Provoque :
Human Flesh (ID:59)
Erm... It's probably best to forget you ate this and move on...
Guard weapon (+15 pts)
Resource
Source of AP (+6 pts)
Food
Cookable object
Provoque :
Peut provoquer :
Carcinogenic Oven (ID:162)
Legends state that microwave technology was one of the reasons for the decline of civilisation. Some also say that the existence of zombies isn't unrelated.
Padlock and Chain (ID:30)
A solid padlock and chain should secure the door... Now you just need to worry about the walls...
Ektorp-Gluten Chair (ID:108)
A fairly normal chair, with a particularly brutal sounding Swedish name. You could hit people with it, but it works far better for the task it was designed for. Send it home Happy... send it home.
Empty Vending Machine (ID:274)
This vending machine has been of no use since the pillaging started, it can become very useful very quickly should you decide to toss it off the top of the ramparts.
Novelty Torch (off) (ID:232)
This big, dubiously designed pocket torch would be really useful for your searches in the desert were it not for the fact that day and night are but concepts in MyHordes. You might be able to find another use for it though.
Home decoration
Decorative object (+5 pts)
Object to assemble
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Beer Fridge (ID:163)
A magical box which keeps the Britneys cool. I suppose it could also be used for other things though. It doesn't work any more, but maybe if you take it apart you might find something of use...
Old Washing Machine (ID:161)
An old machine for washing dirty linen and clothing. An artefact from days gone by when civilisations considered cleanliness to be next to godliness (of paramount importance). Nowadays that just seems ridiculous...
Water Purifying Tablets (ID:148)
When added to water, these disinfectant capsules make water safe to drink. These were previously used for cleaning toilets. You start to imagine how the water is going to taste afterwards... (NOTE: The yield of this product is much lower than that of the Industrial Purifier).
Resource
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Paracetoid 7g (ID:115)
A powerful antibiotic capable of dealing with any infection. The label states, "This medication may occasionally cause unwanted side-effects including acne, vomiting, convulsions and violent death".
Resource
Drug
Healing object
Cure :
Provoque :
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Hydratone 100mg (ID:84)
Hydratone is pretty useful, it's a tablet which, a few minutes after ingestion, quenches your thirst. However, it does NOT relieve tiredness, and it does NOT restore action points.
Drug
Healing object
Cure :
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Provoque :
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Pharmaceutical Products (ID:76)
A small flask and some mysterious items wrapped in plastic. No idea what they could be for though... Maybe if you mix them with something else...
Resource
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Anabolic Steroids (ID:43)
This drug is great, if you want to see the world through rose-tinted Ray Bans and don't mind occasional convulsions and drooling... Don't get addicted though...
Resource
Source of AP (+6 pts)
Drug
Poisonable object
Poisons with :
Provoque :
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Thick Solution (ID:218)
This flask contains an oily liquid with incredible colours. Maybe if it is combined with something else, you can make something useful?
Shunned item
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Radio Cassette Player (no battery) (ID:85)
An old transistor radio with a Belle and Sebastian cassette stuck in it. The radio itself is useless as it doesn't pick anything up these days... It's always better to be able to listen to some good music at home than to listen to your neighbours screams as they are devoured by zombies. You just need to find a battery for it...
Object to assemble
To assemble :
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Construction Blueprint (common) (ID:239)
You are holding what appears to be a construction blueprint! It's difficult to say exactly what type of project it is for though, it needs to be studied before it will become any use whatsoever.
Kwik-fix (ID:159)
Kwik-Fix is a small repair kit which can be used to repair anything and everything. It contains some basic tools, spare plastic parts and "DIY for beginners" printed in 7 languages.
« Pine Fresh » Smoke Bomb (ID:237)
A very popular model among smoke-bomb fans, this one smells of pine trees. Please note: this object deletes all entries in the register from the last 3 minutes. It also conceals your next movements for one minute after use. WARNING: use this object AFTER having carried out the actions you wish to conceal...
Full Jerrycan (ID:48)
The Jerrycan holds multiple rations of unpurified water. To make the water drinkable, the town must have a building which can carry out water filtration.
Object to assemble
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Tortured Soul (ID:266)
This doesn't look like your average lost soul... Maybe you should be a little careful with this one. In fact maybe you should talk to your resident voodooman...
Provoque :
Lost Soul (ID:265)
You encounter a vaporous form that seems to be lamenting there. Perhaps you could collect it and find some use for it.
Flatpacked Furniture (ID:143)
A piece of furniture, as yet unassembled, which could well be anything...
Heavy object
Guard weapon (+15 pts)
Transformable object
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Radius Radar Beacon (ID:105)
The beacon lets you uncover all squares on the map adjacent to your current location.
Gnawed Corpse (ID:236)
Bones which appear to have been chewed by a beast or... someone. Something unpleasant is going on in town.
Repair Kit (damaged) (ID:90)
This repair kit is damaged, it needs to be patched up in the workshop before it can be used again.
Transformable object
Transform :
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Flash Powder (ID:150)
This firework powder makes a good distraction if it's used correctly...
Object to assemble
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Huge Snake (Ophiophagus trouser) (ID:41)
It's green, it hisses and it bites. Drag it to the butcher for some snake steaks. Or you could pitch it at some zombies...
Heavy object
Guard weapon (+25 pts)
Weapon (1
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Animal
Cut :
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Electric Whisk (incomplete) (ID:64)
This could be a good weapon. If only you had the missing parts to repair the gadget...
Object to assemble
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Box of Matches (ID:22)
As the saying goes: Fire is a good servant but a bad master. Easy Baby - You're almost a fire hazard!
Resource
Object to assemble
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Sticky Pastry Ball (ID:215)
A cake made from "Fleshrooms", a berry which basically grows on corpses...
Shunned item
Object to assemble
To assemble :
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Stinking Pig (ID:37)
Great! Where is the nearest butcher ? Or, how about rolling it at a zombie...
Heavy object
Guard weapon (+25 pts)
Resource
Weapon (1
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Animal
Cut :
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Incomplete Deck of Cards (ID:130)
What should be a 54 card deck is, well, not. The missing cards don't stop you playing with them though, because every moment of enjoyment is to be treasured in this hellhole... Go big or go broke !
Guard weapon (-10 pt)
Source of AP (+0, 1 pt)
Peut provoquer :
Pound of Flesh (ID:216)
An old lump of flesh and skin of origin unknown. What do you propose doing with it?
Shunned item
Object to assemble
To assemble :
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Engine (incomplete) (ID:160)
It's a small engine of some sort, covered in splashes of burnt oil and other unidentified substances. However, it's pretty heavy.
Heavy object
Object to assemble
To assemble :
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Tool Bag (ID:156)
A bag of assorted tools. Some are missing a handle, some need re-assembled... They really need some attention if you want to use them.
Object to assemble
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Corrosive Liquid (ID:195)
With the right ingredients, this acid could be transformed into a dangerous poison. but you'd really have to want to kill someone... You don't want that, do you?
Resource
Object to assemble
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Bag of Cement (ID:112)
A big bag of reasonable quality cement... Once it is mixed with water, it dries quickly into super strong concrete!
Heavy object
Object to assemble
To assemble :
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EMS System (incomplete) (ID:100)
The military version of a gadget which builds muscle through bursts of electrical stimulation. It relieves tiredness and restores your action points, but causes massive trauma (even causing death in agonising pain).
Object to assemble
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Groundsheet (ID:46)
A large, thick camping groundsheet, but it's not exactly waterproof any more. Ideal if you want to spend the night under the stars (if you forget about the vermin, the zombies, diseases, storms and the cold). It significantly increases your chances of survival when camping. You must have the sheet on your person while camping to obtain this bonus.