Bank
- Resources (15)
179
107
19
10
10
10
8
6
6
5
4
4
4
2
1
- Armoury (11)
29
24
17
8
7
4
4
4
3
1
1
- Containers and boxes (1)
5
- Defences (6)
13
9
9
7
4
1
- Food (16)
30
29
8
6
6
5
4
3
3
3
3
2
2
2
1
1
- Furniture (10)
8
8
4
3
3
3
1
1
1
1
- Pharmacy (11)
17
16
6
4
4
3
2
2
2
1
1
- Miscellaneous (25)
30
16
15
6
6
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6
3
2
2
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2
1
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Rotting Log (ID:162)
A decent-sized log covered in sticky mushrooms. It's no good for anything until it is cut properly in town...
Transformable object
Transform :
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Use with :
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Scrap Metal (ID:161)
Rusty scraps of metal, wire mesh and screws... Nothing immediately useful, but if you take it back to the town maybe it can be recycled.
Transformable object
Transform :
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Compact Detonator (ID:132)
A compact tool which can detonate a small explosive charge.
Resource
Object to assemble
To assemble :
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Use with :
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Copper Pipe (ID:84)
A rather dirty copper pipe which doesn't seem to have any obvious application...
Resource
Use with :
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Wrought Iron (ID:60)
Wrought Iron... It's bloody heavy, but it's always useful ! Note: Wrought Iron is used for the construction of buildings in the town (deposit it in the Bank).
Resource
Transformable object
Transform :
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Use with :
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Empty Oil Can (ID:371)
From time to time we find empty oil cans in the desert, often accompanied by a corpse. When will citizens learn that motor oil is undrinkable...
Object to assemble
To assemble :
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Use with :
Twisted Plank (ID:59)
It's a plank of wood which is soaking wet but still more or less solid... Note: The wood is used for the construction of buildings in the town (deposit it in the Bank).
Resource
Transformable object
Transform :
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Use with :
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Bag of Damp Grass (ID:390)
Although it appears to be nothing but hay in the making, there must be another use for this herb apart from very disappointing cigarettes.
Object to assemble
To assemble :
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Electronic component (ID:101)
An old circuit board probably from a radio or some other electronic gadget.
Resource
Use with :
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Wire Reel (ID:370)
Make sure you don't get tangled up in this, we'd hate to have to cut off your fingers to set you free.
Object to assemble
To assemble :
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Use with :
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Convex Lens (ID:372)
This almost flawless lens is just waiting for your ingenuity to find a use for it.
Object to assemble
To assemble :
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Use with :
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Handful of nuts and bolts (ID:41)
Some are rusty, some are covered in a greenish scum, but at least they're all still good for their intended purpose. More or less.
Resource
Use with :
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Plastic Bag (ID:76)
An old plastic bag from the supermarket which can be transformed into a formidable weapon if you fill it with water...
Object to assemble
To assemble :
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Use with :
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Water Pistol (empty) (ID:111)
A water pistol is really effective against zombies! Unless it's empty, like this one...
Object to assemble
To assemble :
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Battery Launcher 1-ITF (empty) (ID:117)
A little creative recycling of the resources at hand enables the Battery Launcher 1-ITF to use batteries as piercing projectiles.
Object to assemble
To assemble :
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Use with :
Hurling stick (ID:340)
A word of advice. If you're picking the wrong fight... at least pick the right weapon.
Weapon (0-1
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Open :
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Can Opener (ID:23)
Very appropriately named, it is ideal for opening cans. Unfortunately it is a bit too small to properly open up your hominoid chums in the desert.
Guard weapon (+4 pts)
Weapon (0-1
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Breakable object
Open :
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Box Cutter (ID:20)
This small knife with a retractable blade is available in a very fetching candy-floss pink colour, which goes surprisingly well with the colour of the entrails of your living-dead friends. If it gets that far...
Guard weapon (+10 pts)
Weapon (0-1
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Breakable object
Use with :
Open :
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Pathetic Penknife (ID:18)
Penknife [n.m.]: A small pocket knife with a blade that can be hidden for safety purposes. If you're the one carrying it, you should do likewise...
Guard weapon (+5 pts)
Weapon (0-1
)
Breakable object
Use with :
Open :
Rusty Chain (ID:196)
This old iron chain is completely twisted, so is not of much use... I suppose you could strangle someone with it though.
Machete (ID:17)
In the beginning these were used to cut a path. It's the same here, although the vegetation here is vindictive and ominously noisy
Screwdriver (ID:14)
Bizarrely enough, the screwdriver was invented to screw and unscrew screws. However, it also allows you to open cans and put certain objects back together. As a last resort, plant in someone's skull: it might just save your life...
Guard weapon (+5 pts)
Weapon (0-1
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Breakable object
Open :
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Manbag (ID:25)
It's not a handbag, purse or murse! An incredibly practical invention which allows you to carry more essentials: chemical, biological, nuclear... you get the picture. It's very manly.
Solid Wooden Board (ID:179)
This large crate lid is just the thing to barricade yourself in your home or to help keep the undead outside the town...
Old Door (ID:107)
It's a wooden door. A classic design, formerly white, but now covered in dirt. It's still useful though...
Trestle (ID:169)
A pretty solid trestle which can be used to improve your home defences or those of the town.
Sheet Metal (ID:64)
There's nothing like a bit of rusty sheet metal to stop zombies from getting to you... Note: Defensive items give better bonuses if they are installed in town as opposed to in your home.
Järpen Table (ID:170)
Held together entirely with elastic bands and wedges of wood, this table would look great in your "living room". Also, if you place it upright, it could even save your life...
Water Ration (ID:1)
Drinking your water ration will quench your thirst when you're in the World Beyond. This will refresh you, and more importantly, your action points once per day.
Resource
Source of AP (+6 pts)
Water
Poisonable object
Poisons with :
Provoque :
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Doggy Bag (ID:139)
An old, greasy paper bag which must contain something to eat... It does smell horrific though...
Object to open
To open :
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Vodka Marinostov (ID:69)
A pretty violent way to overcome tiredness (and regain your action points)... 85% proof, with random, vaguely organic things floating in it. Cheers!
Resource
Source of AP (+6 pts)
Alcohol
Provoque :
Use with :
Chinese Noodles (ID:148)
Despite years spent in the desert, these chinese noodles still look and taste exactly the same.
Source of AP (+6 pts)
Food
Cookable object
Provoque :
Use with :
Open Can (ID:4)
You close your eyes, open your mouth wide and swallow the lot. You feel infinitely better now.
Guard weapon (+2 pts)
Source of AP (+6 pts)
Food
Cookable object
Poisonable object
Poisons with :
Provoque :
Use with :
Winness (ID:339)
Nothing beats a pint of the black stuff to inspire poetry, laughter and erm, fighting of the zombies... *As approved by Charlie Sheen
Source of AP (+6 pts)
Alcohol
Provoque :
'Wake The Dead' (ID:97)
A cocktail invented by someone called Chuck if you believe the label. A mixture of rum, red chilli peppers and whisky, with a pickled finger floating in the middle...
Source of AP (+6 pts)
Alcohol
Provoque :
Dodgy Homemade Dish (ID:197)
Random ingredients thrown together, a hint of cooking, seasoned with desert sand. Dodgy dish. Done...
Guard weapon (+4 pts)
Source of AP (+6 pts)
Food
Provoque :
Dried Marshmallows (ID:235)
A handful of hardened marshmallows that smell of dead rat. As they are now, they're completely inedible...
Object to assemble
Cookable object
To assemble :
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Mouldy Neapolitan (ID:141)
A chocolate and vanilla cake wrapped in plastic. If you shake the packet, it seems like something has liquified inside...
Source of AP (+6 pts)
Food
Cookable object
Provoque :
Suspicious-looking Vegetable (ID:108)
Well it's clearly a... uh... erm... vegetable? It's hard to say who would try to grow something like this but the main thing is that it seems edible. Or not.
Source of AP (+6 pts)
Food
Cookable object
Poisonable object
Poisons with :
Provoque :
Dried Chewing Gum (ID:142)
A fistful of dried chewing gum. Theoretically, this should be chewed, but not swallowed. However, in this hole, you're in no position to be picky !
Source of AP (+6 pts)
Food
Cookable object
Provoque :
Human Flesh (ID:74)
Erm... It's probably best to forget you ate this and move on...
Guard weapon (+20 pts)
Resource
Source of AP (+6 pts)
Food
Cookable object
Provoque :
Peut provoquer :
Packet of Soft Crisps (ID:140)
The crisps are soft and taste like dry paper, but let's not be fussy... a meal is a meal.
Source of AP (+6 pts)
Food
Cookable object
Provoque :
Rancid Jaffa Cakes (ID:143)
They're dry and even look stale. You'd give anything to get rid of the taste now...
Source of AP (+6 pts)
Food
Cookable object
Provoque :
Tasty Homemade Dish (ID:198)
At first glance, it looks no better than the usual rations. In reality though, it tastes great and makes you feel infinitely better !
Guard weapon (+6 pts)
Source of AP (+7 pts)
Food
Provoque :
Beer Fridge (ID:188)
A magical box which keeps the Britneys cool. I suppose it could also be used for other things though. It doesn't work any more, but maybe if you take it apart you might find something of use...
Makeshift Guitar (ID:376)
Once great for seducing the ladies while sitting in front of the campfire, they remain really popular despite the asexualization of the townsfolk. Far from a custom Les Paul '58 it may be, but it still brings joy and hope to the town. Who doesn't enjoy a sing-a-long?
Ektorp-Gluten Chair (ID:128)
A fairly normal chair, with a particularly brutal sounding Swedish name. You could hit people with it, but it works far better for the task it was designed for. Send it home Happy... send it home.
Carcinogenic Oven (ID:187)
Legends state that microwave technology was one of the reasons for the decline of civilisation. Some also say that the existence of zombies isn't unrelated.
Old Washing Machine (ID:186)
An old machine for washing dirty linen and clothing. An artefact from days gone by when civilisations considered cleanliness to be next to godliness (of paramount importance). Nowadays that just seems ridiculous...
Bedside Lamp (off) (ID:32)
It's a nice bedside lamp, but it won't work without a new battery...
Guard weapon (+4 pts)
Home decoration
Decorative object (+1 pt)
Object to assemble
To assemble :
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Chuck Figurine (ID:388)
The spirit of Chuck resides in this figurine. Nothing can happen to it, and it will still be here long after your death, still unafraid of the zombie horde.
Home decoration
Decorative object (+15 pts)
Object to assemble
To assemble :
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Fat Cat (ID:46)
He's really cute, makes your house more homely and can just about fight a zombie. And if you get really hungry...
PC Base Unit (ID:242)
This old metal box used to be full of electronic components. It doesn't seem to have any obvious use now...
Paracetoid 7g (ID:136)
A powerful antibiotic capable of dealing with any infection. The label states, "This medication may occasionally cause unwanted side-effects including acne, vomiting, convulsions and violent death".
Resource
Drug
Healing object
Cure :
Provoque :
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Pharmaceutical Products (ID:95)
A small flask and some mysterious items wrapped in plastic. No idea what they could be for though... Maybe if you mix them with something else...
Resource
Object to assemble
To assemble :
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Valium Shot (ID:28)
Relax, no big deal... this won't be the last one you'll take.
Drug
Healing object
Cure :
Provoque :
Little Book of Calm (ID:389)
This book, which has been published in many languages, teaches you how to deal with overwhelming situations. There is a life after death! It prevents the user from becoming terrorized.
Unlabelled Drug (ID:135)
The label has been completely destroyed, and most of the tablets are mouldy. Nonetheless you manage to find some that are still edible... ish. Are you sure you're sick enough to justify swallowing them though ?
Source of AP (+0, 6, 7 pts)
Drug
Peut provoquer :
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Betapropine 5mg (expired) (ID:250)
The effects of this little pill are mysterious to say the least... On the box, it states : "not to be taken by testers under 18 years of age". Strange...
Source of AP (+0, 6, 7 pts)
Drug
Peut provoquer :
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Anabolic Steroids (ID:51)
This drug is great, if you want to see the world through rose-tinted Roy Bans and don't mind occasional convulsions and drooling... Don't get addicted though...
Resource
Source of AP (+6 pts)
Drug
Poisonable object
Poisons with :
Provoque :
Use with :
Bandage (ID:66)
It smells awful, and it has traces of mould on it, but you're in no position to be fussy. This bandage can be used to dress a wound.
Healing object
Cure :
Provoque :
Twinoid 500mg (ID:89)
A combination of caffeine, theine, various chemicals and boiled bull's testicles (taurine?), this is a great pick-me-up for the end of the day, or for when you want to flee from a horde of zombies who want your liver.
Source of AP (+8 pts)
Drug
Provoque :
Use with :
Cyanide (ID:106)
When everything has gone to hell, take a small cyanide capsule, a large glass of water, and just wait for it to all go away with a peaceful smile.
Water Purifying Tablets (ID:171)
When added to water, these disinfectant capsules make water safe to drink. These were previously used for cleaning toilets. You start to imagine how the water is going to taste afterwards... (NOTE: The yield of this product is much lower than that of the Industrial Purifier).
Full Jerrycan (ID:58)
The Jerrycan holds multiple rations of unpurified water. To make the water drinkable, the town must have a building which can carry out water filtration.
Object to assemble
To assemble :
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Bag of Cement (ID:133)
A big bag of reasonable quality cement... Once it is mixed with water, it dries quickly into super strong concrete !
Heavy object
Object to assemble
To assemble :
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Box of Matches (ID:26)
As the saying goes: Fire is a good servant but a bad master. Easy Baby - You're almost a fire hazard!
Resource
Object to assemble
To assemble :
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Use with :
Construction Blueprint (common) (ID:305)
You are holding what appears to be a construction blueprint! It's difficult to say exactly what type of project it is for though, it needs to be studied before it will become any use whatsoever.
Flash Powder (ID:173)
This firework powder makes a good distraction if it's used correctly...
Object to assemble
To assemble :
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Radio Cassette Player (no battery) (ID:104)
An old transistor radio with a Belle and Sebastian cassette stuck in it. The radio itself is useless as it doesn't pick anything up these days... It's always better to be able to listen to some good music at home than to listen to your neighbours screams as they are devoured by zombies. You just need to find a battery for it...
Object to assemble
To assemble :
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Radius Radar Beacon (ID:125)
The beacon lets you uncover all squares on the map adjacent to your current location.
Sheet of Plywood (ID:231)
This old sheet of plywood came from some old building. With a little effort, it could be used to make a good hideout.
Chicken (ID:42)
OK, now we just need to find a butcher. Alternatively you could throw it at a zombie...
Guard weapon (+8 pts)
Resource
Weapon (1
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Animal
Cut :
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EMS System (incomplete) (ID:119)
The military version of a gadget which builds muscle through bursts of electrical stimulation. It relieves tiredness and restores your action points, but causes massive trauma (even causing death in agonising pain).
Object to assemble
To assemble :
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Incomplete Deck of Cards (ID:151)
What should be a 54 card deck is, well, not. The missing cards don't stop you playing with them though, because every moment of enjoyment is to be treasured in this hellhole...
Source of AP (+0, 1 pt)
Peut provoquer :
Ness-Quick Weedkiller (ID:137)
The label on this bag of weedkiller implies that it is also edible when added to milk. What are you worried about?
« Pine Fresh » Smoke Bomb (ID:299)
A very popular model among smoke-bomb fans, this one smells of pine trees. Please note: this object deletes all entries in the register from the last 3 minutes. It also conceals your next movements for one minute after use. WARNING: use this object AFTER having carried out the actions you wish to conceal...
Festering Flesh (ID:287)
This disgusting lump of flesh must have been torn off another citizen and left with the worms for a while. The odious stench could probably even cover your own atrocious body odour! This item will significantly increase your chances of surviving a little camping trip (you must be carrying the item to benefit from the bonus).
Flash Grenade (ID:174)
This homemade grenade will distract nearby zombies and make them concentrate on something other than your oh-so-tasty flesh... giving you precious seconds to do your thing... running away probably.
Groundsheet (ID:54)
A large, thick camping groundsheet, but it's not exactly waterproof any more. Ideal if you want to spend the night under the stars (if you forget about the vermin, the zombies, diseases, storms and the cold). It significantly increases your chances of survival when camping. You must have the sheet on your person while camping to obtain this bonus.
Hacksaw (ID:163)
Most of the teeth on this saw are bent, but it still does a decent job of cutting things up (the saw reduces the number of action points needed for any task at the workshop by 1 point. The saw must be carried in your backpack).
Incomplete Chainsaw (ID:79)
Now this thing is great fun, but it seems to be missing a belt and some other bits and bobs to get it going...
Heavy object
Object to assemble
To assemble :
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Kwik-Fix (ID:184)
Kwik-Fix is a small repair kit which can be used to repair anything and everything. It contains some basic tools, spare plastic parts and "DIY for beginners" printed in 7 languages.
Opened packet of Cigarettes (ID:210)
An old packet of cigarettes that smells of rotting flesh and mould. They're a rare find these days though... Alongside several skulls and crossbones, the warning : "Smoking Kills" is printed in red...
Healing object
Cure :
Pocket Vibrator (incomplete) (ID:154)
It vibrates, tickles and titillates you and even makes you forget all your worries for a short while. (Requires 1 battery).
Object to assemble
To assemble :
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Psychadelic Spiritual Counsel (ID:402)
We don't know if it's the LSD or it's just that Chuck Norris is so hard, he drinks napalm to cure his heartburn, but this speech certainly has a possitive effect on the watchman!
PUTA Mark II Calibrator (ID:211)
This antique calibrator is designed to be mounted on the Battery Launcher 1-ITF. It allows the pressure in the firing chamber to be accurately adjusted and regulated.
Object to assemble
To assemble :
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Repair Kit (ID:110)
This metal box contains basically all the essentials you might need to put pretty much anything back together. Except your dead neighbours...