Bank
- Resources (16)
22
10
9
4
3
3
3
3
2
1
1
1
1
1
1
1
- Armoury (3)
1
1
1
- Defences (5)
2
2
2
1
1
- Food (6)
5
1
1
1
1
1
- Furniture (4)
3
1
1
1
- Pharmacy (4)
2
2
1
1
- Miscellaneous (13)
8
3
2
2
2
1
1
1
1
1
1
1
1
Twisted Plank (ID:59)
It's a plank of wood which is soaking wet but still more or less solid... Note: The wood is used for the construction of buildings in the town (deposit it in the Bank).
Resource
Transformable object
Transform :
+
=
Use with :
,
Scrap Metal (ID:161)
Rusty scraps of metal, wire mesh and screws... Nothing immediately useful, but if you take it back to the town maybe it can be recycled.
Transformable object
Transform :
+
=
Rotting Log (ID:162)
A decent-sized log covered in sticky mushrooms. It's no good for anything until it is cut properly in town...
Transformable object
Transform :
+
=
Use with :
,
Wire Reel (ID:370)
Make sure you don't get tangled up in this, we'd hate to have to cut off your fingers to set you free.
Object to assemble
To assemble :
+
+
+
=
Use with :
,
Wrought Iron (ID:60)
Wrought Iron... It's bloody heavy, but it's always useful ! Note: Wrought Iron is used for the construction of buildings in the town (deposit it in the Bank).
Resource
Transformable object
Transform :
+
=
Use with :
,
,
,
,
,
Bag of Damp Grass (ID:390)
Although it appears to be nothing but hay in the making, there must be another use for this herb apart from very disappointing cigarettes.
Object to assemble
To assemble :
+
=
Broken staff (ID:396)
Half a staff. Too short to be a really effective weapon, but not entirely useless...
Object to assemble
To assemble :
+
+
=
Compact Detonator (ID:132)
A compact tool which can detonate a small explosive charge.
Resource
Object to assemble
To assemble :
+
+
+
=
Use with :
,
Earplugs (ID:395)
Had enough of the chitchat outside your door, townspeople insulting one another after too much Ergot Homebrew, citizens screaming in fear for their lives? These earplugs are your best friend!
Object to assemble
To assemble :
+
=
Electronic component (ID:101)
An old circuit board probably from a radio or some other electronic gadget.
Resource
Use with :
,
,
,
Mechanism (ID:168)
This mechanism looks like it is a part of something much larger, like a machine or some kind of vehicle... It's pretty much useless on its own.
Transformable object
Transform :
+
=
,
,
,
Metal Support (ID:160)
Rudimentary crucible steel scaffolding made from the carburization of wrought iron.
Heavy object
Resource
Transformable object
Transform :
+
=
Can Opener (ID:23)
Very appropriately named, it is ideal for opening cans. Unfortunately it is a bit too small to properly open up your hominoid chums in the desert.
Guard weapon (+4 pts)
Weapon (0-1
)
Breakable object
Open :
,
,
,
,
,
Hurling stick (ID:340)
A word of advice. If you're picking the wrong fight... at least pick the right weapon.
Weapon (0-1
)
Open :
,
Serrated Knife (ID:16)
Skinner, Buck, Bowie... Whatever, they all cut.
Guard weapon (+10 pts)
Weapon (1+
)
Breakable object
Broken ...
Repairs with :
,
Open :
,
Old Door (ID:107)
It's a wooden door. A classic design, formerly white, but now covered in dirt. It's still useful though...
Trestle (ID:169)
A pretty solid trestle which can be used to improve your home defences or those of the town.
Unshaped Concrete Blocks (ID:134)
These don't look anything like bricks, but they are made of reinforced concrete, and can be used to improve defences... Worst-case scenario, lob them at some zombies – it'll be like the Tiananmen Square demonstrations. With less tanks. And zombies.
Car Door (ID:218)
This hefty door will make an excellent improvised shield for when you need to get through crowds of zombies intent on munching your tasty brain (on one small cracker, as an aperitif presumably...).
Sheet Metal (ID:64)
There's nothing like a bit of rusty sheet metal to stop zombies from getting to you... Note: Defensive items give better bonuses if they are installed in town as opposed to in your home.
Open Can (ID:4)
You close your eyes, open your mouth wide and swallow the lot. You feel infinitely better now.
Guard weapon (+2 pts)
Source of AP (+6 pts)
Food
Cookable object
Poisonable object
Poisons with :
Provoque :
Use with :
Chinese Noodles (ID:148)
Despite years spent in the desert, these chinese noodles still look and taste exactly the same.
Source of AP (+6 pts)
Food
Cookable object
Provoque :
Use with :
Mouldy Neapolitan (ID:141)
A chocolate and vanilla cake wrapped in plastic. If you shake the packet, it seems like something has liquified inside...
Source of AP (+6 pts)
Food
Cookable object
Provoque :
Mystic Potion (ID:405)
This special batch of water, "holy water" if you will, should allow you to interact with tortured souls without fear... Hopefully...
Source of AP (+6 pts)
Water
Provoque :
Rancid Jaffa Cakes (ID:143)
They're dry and even look stale. You'd give anything to get rid of the taste now...
Source of AP (+6 pts)
Food
Cookable object
Provoque :
Water Ration (ID:1)
Drinking your water ration will quench your thirst when you're in the World Beyond. This will refresh you, and more importantly, your action points once per day.
Resource
Source of AP (+6 pts)
Water
Poisonable object
Poisons with :
Provoque :
Use with :
,
,
,
,
,
,
,
,
,
,
,
Radio Cassette Player (ID:105)
An old transistor radio with a Belle and Sebastian cassette stuck in it. The radio itself is useless as it doesn't pick anything up these days... It's always better to be able to listen to some good music at home than to listen to your neighbours screams as they are devoured by zombies. Better crank it up !
Beer Fridge (ID:188)
A magical box which keeps the Britneys cool. I suppose it could also be used for other things though. It doesn't work any more, but maybe if you take it apart you might find something of use...
Doormat (ID:36)
It'll be nice to wipe your feet on something clean for a change.
Home decoration
Decorative object (+5 pts)
Use with :
Old Washing Machine (ID:186)
An old machine for washing dirty linen and clothing. An artefact from days gone by when civilisations considered cleanliness to be next to godliness (of paramount importance). Nowadays that just seems ridiculous...
Paracetoid 7g (ID:136)
A powerful antibiotic capable of dealing with any infection. The label states, "This medication may occasionally cause unwanted side-effects including acne, vomiting, convulsions and violent death".
Resource
Drug
Healing object
Cure :
Provoque :
,
Valium Shot (ID:28)
Relax, no big deal... this won't be the last one you'll take.
Drug
Healing object
Cure :
Provoque :
Bandage (ID:66)
It smells awful, and it has traces of mould on it, but you're in no position to be fussy. This bandage can be used to dress a wound.
Healing object
Cure :
Provoque :
Water Purifying Tablets (ID:171)
When added to water, these disinfectant capsules make water safe to drink. These were previously used for cleaning toilets. You start to imagine how the water is going to taste afterwards... (NOTE: The yield of this product is much lower than that of the Industrial Purifier).
Radio Cassette Player (no battery) (ID:104)
An old transistor radio with a Belle and Sebastian cassette stuck in it. The radio itself is useless as it doesn't pick anything up these days... It's always better to be able to listen to some good music at home than to listen to your neighbours screams as they are devoured by zombies. You just need to find a battery for it...
Object to assemble
To assemble :
+
=
Radius Radar Beacon (ID:125)
The beacon lets you uncover all squares on the map adjacent to your current location.
Crate Lid (ID:178)
This was formerly used to seal a large crate. Nothing complicated, just some old planks nailed together. If you can patch it up, it could be very useful for the town's defences.
Heavy object
Object to assemble
To assemble :
+
=
Grisly Bomb (ID:258)
The best thing about this deformed lump of flesh is that the stench of decay hits you from ten metres away. Ideal for distracting zombies while you get the hell outta there !
« Pine Fresh » Smoke Bomb (ID:299)
A very popular model among smoke-bomb fans, this one smells of pine trees. Please note: this object deletes all entries in the register from the last 3 minutes. It also conceals your next movements for one minute after use. WARNING: use this object AFTER having carried out the actions you wish to conceal...
Devastator (incomplete) (ID:124)
The military version of the Battery Launcher 1-ITF. It's massively powerful piston can launch a battery at a phenomenal speed and allow it to pierce pretty much anything. In short, this thing will make a hole the size of a fist in 2 zombies, if they're lined up right...
Object to assemble
To assemble :
+
+
=
Flash Grenade (ID:174)
This homemade grenade will distract nearby zombies and make them concentrate on something other than your oh-so-tasty flesh... giving you precious seconds to do your thing... running away probably.
Flash Powder (ID:173)
This firework powder makes a good distraction if it's used correctly...
Object to assemble
To assemble :
+
+
=
Fleshrooms (ID:252)
These are berry-like plants which grow on decomposing corpses : it's not unusual to see them on zombies or on dead animals... Are you sure they're ok to eat ?
Shunned item
Object to assemble
To assemble :
+
=
Use with :
,
Ness-Quick Weedkiller (ID:137)
The label on this bag of weedkiller implies that it is also edible when added to milk. What are you worried about?
Repair Kit (damaged) (ID:109)
This repair kit is damaged, it needs to be patched up in the workshop before it can be used again.
Transformable object
Transform :
+
=
Tool Bag (ID:181)
A bag of assorted tools. Some are missing a handle, some need re-assembled... They really need some attention if you want to use them.
Object to assemble
To assemble :
+
+
+
=