Bank
- Resources (5)
3
3
2
1
1
- Armoury (4)
5
2
2
1
- Food (1)
3
- Pharmacy (1)
1
- Miscellaneous (8)
10
2
2
1
1
1
1
1
Categories :
Copper Pipe (ID:84)
A rather dirty copper pipe which doesn't seem to have any obvious application...
Resource
Use with :
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Electronic component (ID:101)
An old circuit board probably from a radio or some other electronic gadget.
Resource
Use with :
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Handful of nuts and bolts (ID:41)
Some are rusty, some are covered in a greenish scum, but at least they're all still good for their intended purpose. More or less.
Resource
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Burnt out Torch (ID:234)
A stick, basically, which is surely no good for anything now...
Guard weapon (+4 pts)
Weapon (0-1
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Breakable object
Broken ...
Repairs with :
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Broken Human Bone (ID:158)
A dried bone (a tibia by the looks of it) which it seems that someone has been chewing recently... it should still be useful.
Guard weapon (+10 pts)
Weapon (0-1
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Breakable object
Broken ...
Repairs with :
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Use with :
Open :
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Can Opener (ID:23)
Very appropriately named, it is ideal for opening cans. Unfortunately it is a bit too small to properly open up your hominoid chums in the desert.
Guard weapon (+4 pts)
Weapon (0-1
)
Breakable object
Broken ...
Repairs with :
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Open :
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Hurling stick (ID:340)
A word of advice. If you're picking the wrong fight... at least pick the right weapon.
Weapon (0-1
)
Open :
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Water Ration (ID:1)
Drinking your water ration will quench your thirst when you're in the World Beyond. This will refresh you, and more importantly, your action points once per day.
Resource
Source of AP (+6 pts)
Water
Poisonable object
Poisons with :
Provoque :
Use with :
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Thick Solution (ID:259)
This flask contains an oily liquid with incredible colours. Maybe if it is combined with something else, you can make something useful ?
Shunned item
Object to assemble
To assemble :
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Use with :
Radio Cassette Player (no battery) (ID:104)
An old transistor radio with a Belle and Sebastian cassette stuck in it. The radio itself is useless as it doesn't pick anything up these days... It's always better to be able to listen to some good music at home than to listen to your neighbours screams as they are devoured by zombies. You just need to find a battery for it...
Object to assemble
To assemble :
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« Pine Fresh » Smoke Bomb (ID:299)
A very popular model among smoke-bomb fans, this one smells of pine trees. Please note: this object deletes all entries in the register from the last 3 minutes. It also conceals your next movements for one minute after use. WARNING: use this object AFTER having carried out the actions you wish to conceal...
Flash Grenade (ID:174)
This homemade grenade will distract nearby zombies and make them concentrate on something other than your oh-so-tasty flesh... giving you precious seconds to do your thing... running away probably.
Flash Powder (ID:173)
This firework powder makes a good distraction if it's used correctly...
Object to assemble
To assemble :
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Full Jerrycan (ID:58)
The Jerrycan holds multiple rations of unpurified water. To make the water drinkable, the town must have a building which can carry out water filtration.
Object to assemble
To assemble :
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Use with :
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Grisly Bomb (ID:258)
The best thing about this deformed lump of flesh is that the stench of decay hits you from ten metres away. Ideal for distracting zombies while you get the hell outta there !
Pound of Flesh (ID:257)
An old lump of flesh and skin of origin unknown. What do you propose doing with it ?
Shunned item
Object to assemble
To assemble :
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Use with :