Bank
- Resources (12)
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9
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- Armoury (11)
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5
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- Containers and boxes (1)
2
- Defences (5)
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1
- Food (5)
9
2
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- Furniture (2)
1
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- Pharmacy (4)
2
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- Miscellaneous (18)
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Rotting Log (ID:162)
A decent-sized log covered in sticky mushrooms. It's no good for anything until it is cut properly in town...
Transformable object
Transform :
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Scrap Metal (ID:161)
Rusty scraps of metal, wire mesh and screws... Nothing immediately useful, but if you take it back to the town maybe it can be recycled.
Transformable object
Transform :
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Wrought Iron (ID:60)
Wrought Iron... It's bloody heavy, but it's always useful ! Note: Wrought Iron is used for the construction of buildings in the town (deposit it in the Bank).
Resource
Transformable object
Transform :
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Twisted Plank (ID:59)
It's a plank of wood which is soaking wet but still more or less solid... Note: The wood is used for the construction of buildings in the town (deposit it in the Bank).
Resource
Transformable object
Transform :
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Patchwork Beam (ID:159)
A relatively solid beam made from an assortment of scrap wood.
Heavy object
Resource
Transformable object
Transform :
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Copper Pipe (ID:84)
A rather dirty copper pipe which doesn't seem to have any obvious application...
Resource
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Metal Support (ID:160)
Rudimentary crucible steel scaffolding made from the carburization of wrought iron.
Heavy object
Resource
Transformable object
Transform :
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Handful of nuts and bolts (ID:41)
Some are rusty, some are covered in a greenish scum, but at least they're all still good for their intended purpose. More or less.
Resource
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Mechanism (ID:168)
This mechanism looks like it is a part of something much larger, like a machine or some kind of vehicle... It's pretty much useless on its own.
Transformable object
Transform :
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Plastic Bag (ID:76)
An old plastic bag from the supermarket which can be transformed into a formidable weapon if you fill it with water...
Object to assemble
To assemble :
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Battery Launcher 1-ITF (empty) (ID:117)
A little creative recycling of the resources at hand enables the Battery Launcher 1-ITF to use batteries as piercing projectiles.
Object to assemble
To assemble :
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Burnt out Torch (ID:234)
A stick, basically, which is surely no good for anything now...
Guard weapon (+4 pts)
Weapon (0-1
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Breakable object
Broken ...
Repairs with :
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Pathetic Penknife (ID:18)
Penknife [n.m.]: A small pocket knife with a blade that can be hidden for safety purposes. If you're the one carrying it, you should do likewise...
Guard weapon (+5 pts)
Weapon (0-1
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Breakable object
Broken ...
Repairs with :
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Use with :
Open :
Rusty Chain (ID:196)
This old iron chain is completely twisted, so is not of much use... I suppose you could strangle someone with it though.
Guard weapon (+8 pts)
Resource
Weapon (0-1
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Breakable object
Broken ...
Repairs with :
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Open :
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Screwdriver (ID:14)
Bizarrely enough, the screwdriver was invented to screw and unscrew screws. However, it also allows you to open cans and put certain objects back together. As a last resort, plant in someone's skull: it might just save your life...
Guard weapon (+5 pts)
Weapon (0-1
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Breakable object
Open :
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Staff (ID:15)
A big pointy stick. Pointy enough to skewer something, but it's fragile... Just pray it holds up!
Guard weapon (+4 pts)
Weapon (0-1
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Breakable object
Broken ...
Repairs with :
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Open :
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Water Pistol (1 shot) (ID:207)
The water pistol... When all is said and done, the desert is really just a huge sandpit... Please note: This toy only works with fresh water (eg. from a flask).
Water Pistol (3 shots) (ID:205)
The water pistol... When all is said and done, the desert is really just a huge sandpit... Please note: This toy only works with fresh water (eg. from a flask).
Manbag (ID:25)
It's not a handbag, purse or murse! An incredibly practical invention which allows you to carry more essentials: chemical, biological, nuclear... you get the picture. It's very manly.
Solid Wooden Board (ID:179)
This large crate lid is just the thing to barricade yourself in your home or to help keep the undead outside the town...
Sheet Metal (ID:64)
There's nothing like a bit of rusty sheet metal to stop zombies from getting to you... Note: Defensive items give better bonuses if they are installed in town as opposed to in your home.
Unshaped Concrete Blocks (ID:134)
These don't look anything like bricks, but they are made of reinforced concrete, and can be used to improve defences... Worst-case scenario, lob them at some zombies – it'll be like the Tiananmen Square demonstrations. With less tanks. And zombies.
Trestle (ID:169)
A pretty solid trestle which can be used to improve your home defences or those of the town.
Old Door (ID:107)
It's a wooden door. A classic design, formerly white, but now covered in dirt. It's still useful though...
Water Ration (ID:1)
Drinking your water ration will quench your thirst when you're in the World Beyond. This will refresh you, and more importantly, your action points once per day.
Resource
Source of AP (+6 pts)
Water
Poisonable object
Poisons with :
Provoque :
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Meaty Bone (ID:157)
A bone still with some flesh on it... strange. It still seems fresh too. Maybe it's from an animal that was killed during the night...
Guard weapon (+10 pts)
Resource
Source of AP (+6 pts)
Food
Cookable object
Provoque :
Peut provoquer :
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Use with :
'Wake The Dead' (ID:97)
A cocktail invented by someone called Chuck if you believe the label. A mixture of rum, red chilli peppers and whisky, with a pickled finger floating in the middle...
Source of AP (+6 pts)
Alcohol
Provoque :
Can (ID:3)
There is a picture on the can of a very appetising plate of beans! Now you just need to find something to open it with...
Object to open
To open :
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Opens with :
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Human Flesh (ID:74)
Erm... It's probably best to forget you ate this and move on...
Guard weapon (+20 pts)
Resource
Source of AP (+6 pts)
Food
Cookable object
Provoque :
Peut provoquer :
Old Washing Machine (ID:186)
An old machine for washing dirty linen and clothing. An artefact from days gone by when civilisations considered cleanliness to be next to godliness (of paramount importance). Nowadays that just seems ridiculous...
Heavy object
Guard weapon (+19 pts)
Home decoration
Resource
Weapon (1+
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Decorative object (+2 pts)
Breakable object
Broken ...
Repairs with :
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Radio Cassette Player (ID:105)
An old transistor radio with a Belle and Sebastian cassette stuck in it. The radio itself is useless as it doesn't pick anything up these days... It's always better to be able to listen to some good music at home than to listen to your neighbours screams as they are devoured by zombies. Better crank it up !
Valium Shot (ID:28)
Relax, no big deal... this won't be the last one you'll take.
Drug
Healing object
Cure :
Provoque :
Anabolic Steroids (ID:51)
This drug is great, if you want to see the world through rose-tinted Roy Bans and don't mind occasional convulsions and drooling... Don't get addicted though...
Resource
Source of AP (+6 pts)
Drug
Poisonable object
Poisons with :
Provoque :
Use with :
Pharmaceutical Products (ID:95)
A small flask and some mysterious items wrapped in plastic. No idea what they could be for though... Maybe if you mix them with something else...
Resource
Object to assemble
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Thick Solution (ID:259)
This flask contains an oily liquid with incredible colours. Maybe if it is combined with something else, you can make something useful ?
Shunned item
Object to assemble
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Radio Cassette Player (no battery) (ID:104)
An old transistor radio with a Belle and Sebastian cassette stuck in it. The radio itself is useless as it doesn't pick anything up these days... It's always better to be able to listen to some good music at home than to listen to your neighbours screams as they are devoured by zombies. You just need to find a battery for it...
Object to assemble
To assemble :
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Full Jerrycan (ID:58)
The Jerrycan holds multiple rations of unpurified water. To make the water drinkable, the town must have a building which can carry out water filtration.
Object to assemble
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Box of Matches (ID:26)
As the saying goes: Fire is a good servant but a bad master. Easy Baby - You're almost a fire hazard!
Resource
Object to assemble
To assemble :
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EMS System (incomplete) (ID:119)
The military version of a gadget which builds muscle through bursts of electrical stimulation. It relieves tiredness and restores your action points, but causes massive trauma (even causing death in agonising pain).
Object to assemble
To assemble :
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Ness-Quick Weedkiller (ID:137)
The label on this bag of weedkiller implies that it is also edible when added to milk. What are you worried about?
Repair Kit (damaged) (ID:109)
This repair kit is damaged, it needs to be patched up in the workshop before it can be used again.
Transformable object
Transform :
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Pocket Vibrator (charged) (ID:48)
It vibrates, tickles and titillates you and even makes you forget all your worries for a short while. (Requires 1 battery).
Engine (incomplete) (ID:185)
It's a small engine of some sort, covered in splashes of burnt oil and other unidentified substances. However, it's pretty heavy and it seems to be missing some parts...
Heavy object
Object to assemble
To assemble :
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Flash Powder (ID:173)
This firework powder makes a good distraction if it's used correctly...
Object to assemble
To assemble :
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Flatpacked Furniture (ID:166)
A piece of furniture, as yet unassembled, which could well be anything...
Heavy object
Guard weapon (+8 pts)
Transformable object
Transform :
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Fleshrooms (ID:252)
These are berry-like plants which grow on decomposing corpses : it's not unusual to see them on zombies or on dead animals... Are you sure they're ok to eat ?
Shunned item
Object to assemble
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Hacksaw (ID:163)
Most of the teeth on this saw are bent, but it still does a decent job of cutting things up (the saw reduces the number of action points needed for any task at the workshop by 1 point. The saw must be carried in your backpack).
Incomplete Cafetière (ID:100)
This cafetière could be of great use to you, but unfortunately it has been dismantled...
Heavy object
Object to assemble
To assemble :
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Pound of Flesh (ID:257)
An old lump of flesh and skin of origin unknown. What do you propose doing with it ?
Shunned item
Object to assemble
To assemble :
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PUTA Mark II Calibrator (ID:211)
This antique calibrator is designed to be mounted on the Battery Launcher 1-ITF. It allows the pressure in the firing chamber to be accurately adjusted and regulated.
Object to assemble
To assemble :
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Radius Mark II (ID:183)
The Radius Mark II Radar Beacon is a device which has been cobbled together from the limited equipment available which detects any creatures within a given area. Some say it causes cancer and kills brain cells, but you won't live long enough for that to be a concern.
Sheet of Plywood (ID:231)
This old sheet of plywood came from some old building. With a little effort, it could be used to make a good hideout.